This is the demo scenario of the Koelakia campaign I am making, with triggers and without AI. I am a total non-programmer and never expect to be able to program any AI. If you are an AI programmer and you like the scenario please mail me at email@example.com and include your e-mail address. I'll send you the other AI-less scenarios one by one when they are finished, with a description of what each player must do (stand idle, defensive or aggressive / build small or large armies / rush or boom / etc.). Please send the AI's back in a mail with the scenario name as the subject and give the AI's recognizable names so I know which player they belong to. I'll give you full credits when I submit the campaign (beta tester and AI programmer).
A very interesting scenario. Its a dark age building and fighting scenario which I haven't seen yet. Where all you must do is kill alot of your militia enemy. It starts off like a random map scenario, you have a horse, town center and three villagers. Raiders and a raider camp is spread out over the map. By the way the map looks just like any Random map except it has an ally town and raiders covering most of the map.
Like most scenarios at this point, it didn't have a bit map but did have a short but good story that made me feel like a part of it.
This scenario doesn't seem to have taken a long time like most. The author seemed to just do a random map and than add some stuff which is why the low map design came in. Also it would be better to add another objective since killing units isn't always the most fun thing to do. Triggers were used but many times I didn't notice them. This is a pretty good scenario which takes you less than a hour. You should get it if you like Dark Age battle and random map games.