This scenario needs alot more work. The objective is to destroy the wonder before the red enemy leaves, simple. Just get your massive army of 441 and go after it. Well the enemy too has a bunch of units as well as towers. While this still might make a fun scenario the one thing that made me not like it was that there was too much lag! You were lucky to just move a unit every 10 seconds. I know that this wasn't just for slow computers since mine is less than a year old. Also its very hard to get through to the enemy with all the gates, towers, and units blocking the way. Another problem is that even if you destroy the wonder with whatever units you have left, you must also kill the rest of the enemy units. Which is quite impossible. One other thing is there is no bitmap or any instructions at all! The map looked ok with some trees here and the small city in the middle. It was fun while you could play without lag. The author should of used triggers and instead of a wonder, he/she should of made a time limit with triggers. I wouldn't suggest this to anyone.