In this scenario you must establish working trade routes with some of the friendly populations. The goal is 10000 gold. No gold mines available. Beware of bandits and shifting alliances.</p> <p>I've played it many times and all of the triggers should be working.</p> <p>Be sure to contact me at firstname.lastname@example.org if you have any comments or suggestions.
This is an intriguing scenario with a nice twist. Your goal is to stockpile x amount of gold --- but you have no gold mines. Money can only be made by trading or selling. Sounds simple until you add in the fact that your market-building capability has been deactivated. You just might have to scratch your head for a few minutes to figure how to pull this off. I don't want to give away any of the surprises, but suffice it to say that you'd better pay attention to the messages which appear on the screen. The designer of this scenario has used very few triggers, but made them imaginative and effective. You can battle your way to trade supremacy, or you can use your merchant's wits. Big hint: the latter works much better! On the negative side, the map is basically a seed map with the gold mines removed, and cliffs and buildings added. The story shows promise but it's skimpy. There is no instruction map, which always detracts from the finished product. Nevertheless, you may (as I did) want to play this one a couple times. It's simple and it's engaging. I look forward to seeing this designer's next project.