(Updated on 11/11/17
|Al_Kharn the Great
Become a legend of the sagas!
||Age of Kings HD: The Forgotten
|Required Modpack (if not included with the download):
||Build and Destroy
About the scenario:
As legendary Viking king Ragnar Lodbrok, raid England, plunder Francia, and defeat rival jarls to become a legend of the sagas! Play an epic custom scenario based on history, the Norse sagas, and the History Channel's Vikings series. Rise from a petty thegn through raids and plunder to become King of the North and master of the Great Heathen Army. Ragnar, your warbands await your command!
An immersive collection of Norse music from WARDRUNA, featured in the History Channel's Vikings series brings the Age of the Vikings to life!
Massive, Giant-sized map for hours of gameplay!
Realistic portrayal of North Sea geography!
Unique raiding mechanics!
Over a dozen side quests bringing the Norse sagas to life!
40 minutes of Norse music by Wardruna, featured in The History Channel's Vikings series!
About the author:
Filthydelphia is the acclaimed and award-winning designer of over a dozen historical custom campaigns and the official Portuguese and Burmese campaigns featured in the African Kingdoms and Rise of the Rajas DLCs.
Ragnar's Raids requires The Forgotten and African Kingdoms DLCs
Steam Link (Scenario)
Steam Link (Soundtrack)
|Author||Reviews ( All | Comments Only | Reviews Only )|
Ragnar's Raids is a single player scenario, that follows the story of Ragnar Lodbrok, a fierce viking chief, who raided British Isles and France in the 9th Century.
The scenario offers from 2 to 4 hours of exciting gameplay. There are plenty of sidequests to be done, that nicely add to the main storyline. Player is nonstop "bombarded" with new quest, dealing with rebellions and uprisings, plundering British archipelago or conquering other Jarls' kingdoms. Clearly a 5.
At first it seems, that a small army of barbarians is unlikely to defeat an organized army of British knights or French paladins, but with the first part of the game focusing on the growth of Ragnar's Jarldom rather than burning monasteries it all changes. 5 different enemies range from a normal challenge to a tough fight to seize gold. Player's slowly growing economy is threatened by other Jarls' uprisings and multiple ships patrolling deep sea waters. While player is restricted to 105pop many strong heroes came to assist him. It is nice as they are undead (They respawn at Ragnar's Jarldom), but still player cannot win by using his heroes only. They pack a good punch but are easily overrun and slain. Balance should surely be 5.
Viking raids is a very popular story to portrait, but the author proves once again that even a plot depicted too many times can provide a great base for a great scenario. I particularly liked the including of warbands. Player could recruit special warbands at Konungr Halls (2 in Norge, 1 in Dennemark and 1 in Sverige). At every Konungr hall conquered there was a different warband to spawn. These were a great addition to the normal army. Another thing that I liked was discovery. At every raid player was able to make a discovery (research a tech). The more heroes included, the higher the chance of discovery. The only thing I personally lacked were more enemy heroes. Beside the enemy Jarls and a Scottish hero, other Saxon kingdoms and France didn't have any. There was plenty of Heroes on player's side, most of them depicting Ragnar's sons. One little touch I adored were viking funerals that took place in the water near Ragnar's Hall every time a hero died. Creativity is rated 4.
Map Design: 5
Map design was stunning. The map itself is an amazing recreation of British archipelago, Scandinavian Lands and Northern France. Every single part of the map is done into gorgeous details and Saxon countryside is particular beautiful. Scandinavian part featured nicely created fjords. Even the huts (looking to fit more in Africa) looked like viking homes in the into details designed snowy landscape. Water was designed nicely and terrain mixing and elevation used perfectly. Undoubtedly 5.
The story incorporated into the campaign was well chosen and based on historical facts. History section offered a short text about viking raids and the place they had in their culture and victory screen text gave a nice overview of the story and Ragnar's kin fate, while ingame it was nicely written every time a major event took place. Instructions were short but gave more than enough information for the gameplay to run smoothly. Hints section included some nice tips, while scout gave me a nice overview of the enemy position and army. Everything about this part was done well so 5.
Final Thoughts: A must download for every viking lover or just if you have a weekend free give it a try.
[Edited on 04/20/17 @ 12:25 PM]
Ragnar's raids is a B&D scenario in which you play out the historical Ragnar and raids of the Vikings. The scenario 'York' from AOKHD's The Forgotten is also based on the same theme, but this is better by far, because of its unique gameplay mechanics.
This game isn't a straightforward B&D smash-up. Rather it plays more like an RPG in the initial stages, in which you launch opportunistic hit and run attacks while trying to become King of all Vikings. Later on, you need to keep squashing rebellions at home while also raiding across the sea. There's also a lot of mini-quests that give you a lot of much needed gold.
Perhaps the only annoying thing is that when the rebellions happened my villagers died, and since you can't rebuild any, that's a big problem. Also I found the respawning barracks of blue extremely annoying, and my tax collector objective got fulfilled before all the tax collecters were killed off. But these are just minor things.
The scenario is really well balanced. Unlike most B&D's, the difficulty does not drop off over time. This is because your supply lines are very long ( no forward buildings and you have to ship them over the sea ) while the enemy can just train units right there, which makes sieging the enemy fairly hard. There is also a constant shortage of resources because of having hardly any villagers and gold needing to be raided. I played fully on moderate and because I had enjoyed it so much, loaded it up again on hard and played it half way.
The gameplay mechanics and theme is really well executed, and apart from that there's some really creative stuff like the viking funerals boat, impaled corpses appearing in raided towns, etc. The respawning heroes are also quite useful because you don't have to worry about them dying.
Map Design: 5-
The map is really well made, it conforms to the geography of Britain, Norway etc. quite accurately and the terrains and such are quite well done. I would have liked to see some snow in Scotland though.
Another high point of this scenario, the author narrates the story really well, and the custom sounds and music give a really authentic feel to the whole atmosphere. Objectives are quite clear cut as well.
This is an amazing scenario. No reason for any deduction in rating.