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Author File Description
File Details
Version: Age of Empires II (2013)
Style: Role Playing Strategy
Number of players: 5-7

A multiplayer game of intrigue, bartering, diplomacy and trade. For between 5 to 7 players

By: Lildbehr

The idea of this project was to create a different type of playing. One that doesn't include you building anything. But instead trade and conspire against other players. The idea came from an old board game I played some years ago, named Junta. It's basically a game of power where you try, using diplomacy and military action, to take as much money from your good for nothing "Banana Republic" and put in you Swiss bank account.

Your goal, as is all the others is to earn as much gold as possible. As simple as it sounds, this is where you need to use your all well-learned politeness to sway the opinion to your favour. There are six political positions that you can acquire, which are chosen by the king. Here follows a ranking of the positions:
King: Gets 3 votes, 10000G Appanage and The Royal Guard.
General: Gets 2 votes and control of the Army.
Commander: Gets 2 votes, Naval infantry and a trade cog.
Bishop: Gets votes x Relics. (Max 4) Can buy missionaries.
Steward: Gets 1 vote and two trade carts.
Constable: Gets 1 vote and controls the city guard.
Diplomat: No vote, but sells new troops to the others.

Further you have internal politics where every player can vote for his own agenda. (There are four different choices)
And example would be the General which has these four topics to vote on:

  • Raise War Taxes - 1000 gold from all players.
  • Fight Highway Robbers - Better Land trade for Steward.
  • Hire Mercenaries - Get 3 Soldiers (Cost: 1500 gold).
  • Military Parade - +1 vote (Temporary)

    Each round is played in this order:

  • First fight/Duel (Only in the first round or in the event of a duel happening.)
    This round is to determine whom to be the king for the coming round.

  • The king choose his staff. (Budget phase)
    After resolving either the first fight, the Election, the Coup or the Duel the new king picks his staff based on what they can offer him, in return for gold.

  • Internal Politics (All choose one topic of four. Except king who has six choices)
    During this round all players choose from four different topics. Each having a different effect on the game.

  • The King gather all subjects for one of three events: (Catapult Contest, Grand Hunt or Arena Battle.)
    These events all last for 10 minutes, making it so the trade units can gather a certain amount of income per round.

  • All players use their Vote for different options.
    Example: (Vote for next King, Start Coup d'etat or Challenge all to a duel of power.) (During this part you stack away gold.)

  • Resolve the above and start the next round with point 2.
    Resolving the different options is made through:
    1. Vote for next king: (Each player get one vote, which you can't put in for yourself.)
    2. Start a coup: The King, General, Commander, Bishop and constable fight for control of the throne. (The highest ranking player on the winning side becomes king.)
    3. Challenge to a duel: The first fight is replayed.


    Screen-shots: Early in the making Making the Catapult CompetitionTesting the First battle Using the new TS versionVoting for a Duel Coup automaticly wins by gaining a total of 12 votesMap Shot


    Videos: Gameplay teaser
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