'Am I Evil?' is the author's first cut-scene designed for Rise of Rajas, and has a runtime of just a few minutes.
PLAYABILITY: From an entertainment point-of-view, 'Am I Evil?' doesn't bring anything particularly new or special, but it is a good starting point and demonstrates good use of triggers and storytelling for what is after all the author's first cut-scene here at the Blacksmith. The story about an imprisoned man recounting his story to a priest was unique and well told, but its close-ended conclusion doesn't do itself or the viewer any favours when perhaps finishing on a mystery would have been a better fit. 3-
PACING: The pacing of the cut-scene was generally adequate, however the scene with the gallows felt rushed, while some dialogue did not always feel well-timed when reading. 4
CREATIVITY: The cut-scene explores a number of good ideas, which includes a prison scene and a number of flash backs as the protagonist recounts his story. However some of this could be better explored, while the addition of music and sound effects would further compliment the viewing experience, as well as creating a sense of immersion. 3-
MAP DESIGN: The map design is sometimes good, sometimes plain and sometimes messy, but one thing it does consistently is match the design with the story. It is always realistic if only it is need of polishing, while too many mud paths and flower beds in winter looks out of place. Grass and mud paths should be used very selectively if at all, and a greater emphasis be placed on terrain mixing for better results. 3
STORY/INSTRUCTIONS: While the story is only relatively short and doesn't have much room for scope, it is however a good start and raises a few interesting notes for the viewer. The obvious detract here was the length of the cut-scene as well as the ending. I believe the story should be explored a little more with an update to make for a more satisfying viewing. 3
BUGS: There was one line of dialogue toward the end at the grave stone where it is written "gray". It should be spelled 'grey' for the text colour to work correctly.
SUGGESTIONS: For a cut-scene of this length, the story should always give the viewer enough to hold his interest while also ending on an open and interesting note. There are many ways this could work, including a greater role played by the priest who could take compassion on the man and rescue him somehow. The use of sounds and music should also be considered. I would go as far to say that no cut-scene should ever be without them, given people's propensity to steer clear of them. The immersion and experience given through sound effects gives people a more memorable experience and a reason to return to the cut-scene or any others like it. Sounds can be gathered from the vast treasure trove of the Blacksmith as well as from various sound outlets such as YouTube.
CONCLUSION: This is a good start, but I believe after a thorough update this cut-scene would be much better. My advice to the author would be to keep designing while playing other top rated cinematic files along the way to assist with improvement.
In a word - A unique story but in need of further refinement.
In closing - Worth a watch if you enjoy cut-scenes.