I Hear You Knockin!!! is a deathmatch esque B&D with 100k all resources and a mighty stronghold to vanquish. This time around the player has 3 allies to help. The lag spikes were greatly increased from the authors previous work.
There is little to do but spam bombard cannons and await victory. This time around the AI cannot even fight back, as it makes no mobile troops. I found it necessary to torpedo my own allies to reduce the lag. No idea how you could play this scenario on machines from 1999
No matter how powerful the fortress is, the infinite resources of the player makes it trivial to break down. Infact your bombard cannons outrange the millions of defensive bombard towers, so they cannot fight back
This time around trebuchets have been disabled and the player given 3 allies, in addition to a swarm of hero units instead of a swarm of siege units, the authors idea of changing things up. However its the same formula as seen in the previous scenario, Vlad the Impailer.
Map Design 2
A custom map about on par with a random map, there are no significant issues. Some work was spent detailing the map, certainly, but unfortunately the author seemingly hadnt studied other successful campaigns\scenarios to get an idea of how to spend his time productively. Many skeletons and mountains spammed.