This is a maze in a forest with little ponds. There are enemy towers and troops stationed everywhere, and platoons of enemy troops patrolling. Player 1 gets one scout.
Play through 1: Started scouting. Died.
Play through 2: Took a different route. Died.
Play through 3: Took a different route. Died.
Play through 4: Right clicked on target, got ½ way there, ran into enemy platoon, died.
Play through 5: Right clicked on target, got ¾ way there, died.
Play through 6: Decided to read directions. Found monastery! Found priest! Small army found us! Priest died. I died. Monastery razed.
Play through 7: Used Marco Polo. Went to monastery, healed by priest, sighted reinforcements. Small army arrived. Priest died, I died, monastery razed.
To the author: It is refreshing to see that a complete scenario with a plot and lots of action can still be created simply by adept map design, without the use of any triggers. Well done! Challenging indeed.
To the player: Recommended for somebody who likes mazes, who will actually stop and ask for directions.
Cataphract887 Official Reviewer
Posted on 01/29/17 @ 01:52 PM
It's Mine is an interesting little scenario which resembles the old skool aoe1 scenarios such as I'll Be Back from the greek campaign.
Note:Playing on Userpatch 1.4 will make this scenario virtually impossible. The AI will lasso together a massive posse of units that were supposed to be left on guard duties around the map and hunt you down like a rabid dog. I would definitely recommend using 1.0c.
Its a maze scenario, so you will have to traverse a deadly map in order to fulfill the objectives. Its fairly straightforward gameplay thats compelling enough to atleast hold your interest.
Unfortunately i couldnt complete the scenario as the win conditions appear to have been bugged out, in both UP1.4 and 1.0c. I cant avoid giving a 1 to a scenario that cannot even be won, and the other commentator on this file also didnt win. (although its not clear if he even got as far as getting the relic back in the first place)
You will lose. Alot. A great deal of the difficulty comes from running into situations which simply kill you, then remembering not to go that way until you find the right way by trial and error. Its quite annoying however that the player is not given a hero, but instead a lowly scout which dies so very easily. In addition the enemy has bodkin arrows research which make their range and lethality a bit excessive IMO. You will restart many times and have to walk back to where you were previously, or save reload a ton.
It doesnt do much to stand out or differentiate itself from other similar scenarios. Infact the scenario which i referred to, I'll Be Back, had a interesting segment where your trapped forces must cut their way out of a minoan temple fortress and desperately escape across the sea. This scenario doesnt have anything like that.
Map Design 2
Its reasonable and fits the gameplay, but struggles to achieve even random map standards. The use of the white roads, well they dont look all that great. There is no eyecandy or detailing work attempted.
Delivers a reasonable background story and i wasnt confused about what to do. Minimalistic but enough not to warrant a 1.