Age of Kings Heaven 139
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It's Mine

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Author File Description
STONEWALL
File Details
Version: Age of Kings
A unique scenario with a great idea and very challenging a must download.
AuthorReviews   ( All | Comments Only | Reviews Only )
Cataphract887
Official Reviewer
Rating
1.8
Breakdown
Playability1.0
Balance2.0
Creativity2.0
Map Design2.0
Story/Instructions2.0
It's Mine is an interesting little scenario which resembles the old skool aoe1 scenarios such as I'll Be Back from the greek campaign.

Note:Playing on Userpatch 1.4 will make this scenario virtually impossible. The AI will lasso together a massive posse of units that were supposed to be left on guard duties around the map and hunt you down like a rabid dog. I would definitely recommend using 1.0c.

Playability 1

Its a maze scenario, so you will have to traverse a deadly map in order to fulfill the objectives. Its fairly straightforward gameplay thats compelling enough to atleast hold your interest.

Unfortunately i couldnt complete the scenario as the win conditions appear to have been bugged out, in both UP1.4 and 1.0c. I cant avoid giving a 1 to a scenario that cannot even be won, and the other commentator on this file also didnt win. (although its not clear if he even got as far as getting the relic back in the first place)

Balance 2

You will lose. Alot. A great deal of the difficulty comes from running into situations which simply kill you, then remembering not to go that way until you find the right way by trial and error. Its quite annoying however that the player is not given a hero, but instead a lowly scout which dies so very easily. In addition the enemy has bodkin arrows research which make their range and lethality a bit excessive IMO. You will restart many times and have to walk back to where you were previously, or save reload a ton.

Creativity 2

It doesnt do much to stand out or differentiate itself from other similar scenarios. Infact the scenario which i referred to, I'll Be Back, had a interesting segment where your trapped forces must cut their way out of a minoan temple fortress and desperately escape across the sea. This scenario doesnt have anything like that.

Map Design 2

Its reasonable and fits the gameplay, but struggles to achieve even random map standards. The use of the white roads, well they dont look all that great. There is no eyecandy or detailing work attempted.

Story\Objectives 2

Delivers a reasonable background story and i wasnt confused about what to do. Minimalistic but enough not to warrant a 1.

Final Thoughts: Its an adequate scenario.

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HGDL v0.7.1

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Rating
1.8
Breakdown
Playability1.0
Balance2.0
Creativity2.0
Map Design2.0
Story/Instructions2.0
Statistics
Downloads:1,409
Favorites: [Who?]0
Size:59.57 KB
Added:11/09/99