Aesthetic: The author clearly knows his way around the AoE2HD scenario editor, and in many situations did solid work in synthesizing the vanilla and DLC objects to create a pleasing result. The highlight of the map for me was the arid western portion, though the others did not look half bad either. Background music coupled with the map design and other features created a reasonably decent atmosphere, although there is certainly improvement to be had.
Creativity: The concepts of a guided tour and writeups that appear in the objectives tab as the player travels from place to place were clearly inspired by previous PTC entries, although to the author's credit the implementation of said concepts was in a rather different spirit than in the sources of inspiration. The author nevertheless demonstrated considerable spurts of creativity in parts of the map design, the swamp and western plains being among my favorite.
Layout: By far the greatest strength of the scenario, it is clear that the author took care to plan out his entry in order to effect a result that appears as a noble estate with all the nuts and bolts that it would contain. Each portion of the map has a distinct character, and, while not perfect, the layout is solid enough that the only major point of critique is the difficulty that the player's unit has in navigating several portions of the map due to the proliferation of off-grid objects.
Attention to detail: While generally technically proficient, there were a couple of points that detracted from a perfect score here. Several spelling and grammar errors reared their heads, which was unfortunate given the text-heavy nature of the writeups in the objectives tab. The other main point of concern was the low LoS of the player's scouting unit. While the author revealed some of the map for the player, the rest of it was cumbersome to scout out.
A rather strong showing from a relatively new face to the site. I look forward to his next submission!