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Author |
File Description |
Mario Lamarche |
Posted on 11/09/99 @ 12:00 AM
File Details |
Version: |
Age of Kings 1.0 |
The scenario is not very beautiful but there is a lot of funny triggers. As an example, there is a forest protected by a wolf, if you turn back and don't go inside the forest, the objective will change. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Tanneur99
Official Reviewer |
Posted on 01/10/06 @ 04:16 AM
Training is a RPG; you play an Elite-Mamluk, your objective is to reach the sacred city.
PLAYABILITY: Unfortunately, the entrance of the sacred city reveals with player one torches. To click your unit, right click the city is all you have to do to win due to missing wall pieces. Exploring shows a second impassable bridge where you are doomed to lose, a wolf protecting a forest with an in game message saying that you are afraid of a wolf after you killed him, an untrustworthy villager with an elephant too slow. There was another elephant where your computer crashes, a trap surrounded by cliffs with an appearing gate that does not close you in and I did not find out what "Wow the pyramid! It's so wonderful!" meant. 2-
BALANCE: It is difficult to rate the balance here. You win without enemy contact clicking the sacred city. You lose for sure on the southern bridge arriving alone, a sure win if you found the three archers before. You lose between the cliffs alone, escape and win with the archers but not if you crossed the southern bridge before. Nothing is more pitiful than a single elephant or Teutonic knight that follows to die, and a wolf alone is not a challenge. 2
CREATIVITY: There were some good attempts for entertaining triggers, but poorly executed. 2+
MAP DESIGN: The author warns us in his description, "The scenario is not very beautiful". It is mostly flat desert, a straight-line river divides the map, lifeless cities of mediocre design with randomly placed buildings and straight walls, but I have seen worse. 2-
STORY/INSTRUCTIONS: Confusing, the author does not guide the player, neither with map design nor with the objectives and hints, in game you have to find an enemy town, the objective says to destroy it and to reach a sacred city to become a knight is not a story. 2
OVERALL: Training is a scenario with potential lacking play testing and map design.
SUGGESTIONS: Reason for the crash, trigger 18 effect 1, destroy object Gaia, no object or area set, the game engine tries to destroy all Gaia objects like trees, which it cannot and the game crashes. To fix, set the object player 1, the Mamluk. The same trigger effect 0, removes objects Gaia with a set area under the elephant that does not work as the elephant changed ownership to player 1 by the time the effect fires. Change objects Gaia to player 1 or set the object elephant instead of the area.
OBSERVATIONS: I played the scenario years ago like skald in his '1st play through', his good comment above made me reload and play it again. Both our experiences show that it is mandatory to guide the player through a scenario.
IN CLOSING: Training is an untested introduction demo for an abandoned campaign project.[Edited on 03/18/06 @ 06:48 PM]
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HGDL v0.8.2 |
Rating |
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2.0 | Breakdown |
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Playability | 2.0 | Balance | 2.0 | Creativity | 2.0 | Map Design | 2.0 | Story/Instructions | 2.0 |
Statistics |
Downloads: | 1,473 |
Favorites: [] | 0 |
Size: | 24.75 KB |
Added: | 11/09/99 |
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