Required Modpack (if not included with the download):
Requires AK and RoR
My scenario for PTC 2017
Nadar Birdshire has traveled across the ocean to the distant land of Tegra. At a small port he hears a rumor of a city far across the mountains. The people of the city are said to be immortal through the blessing of a local god. Intrigued by this Nadar sets out to find the fabled city, hoping to meet this god and perhaps even lift his own curse.
Normal game speed (1.5)
Aesthetic: I went back and forth on this entry, as there were some parts that were quite nice and others...not so much. In general, the map lacked consistency and unity, as the player travels between radically different regions of variable quality. In general I found most of the path to the main town to be rather well laid out (though not perfect), but try as I might, I could not get myself to find the burning hellish setting of the main town appealing. The atmosphere was a major plus here, although I must say I found it rather morbid and bone-chilling.
Creativity: It is impossible to knock anything here, as the author has charged valiantly into relatively uncharted territory and combined objects and buildings from the HD DLCs in ways that have seldom, if ever, been seen before, and has done so rather effectively. Even if the hellish atmosphere of the main town was not to my aesthetic taste, I could not help but respect the innovative nature of the entry as a whole.
Layout: The layout of the entry was quite straightforward, as the player follows a linear path through numerous landscapes en route to the final destination. However, the aforementioned inconsistency was an issue here, as vastly different landscapes followed each other with little transition or warning to speak of, and the chaotic nature of the entry meant that it left a little to be desired in the way of structure, but was by no means a poor showing.
Attention to detail: Much like many other parts of the entry, this was a mixed bag. Some aspects of it, especially in the earlier stages, showed precise and caring attention to detail, and the map is in many places quite solid. Others, however, betray fundamental mistakes in spheres such as terrain mixing and mountains and waterfalls blending with the surrounding objects and terrain.
A valiant effort at innovation with the new HD assets, that unfortunately was somewhat lacking in the fundamentals. With a bit of touching up, this could see a much improved score.