This is my entry for the PTC 2017. It depicts a lively meso-american city hidden in the tropical forest. You will explore it with the eyes of Quaholom, a veteran warrior returning to his hometown after a long time.
Aesthetic: DelCrosB has come leaps and bounds since his last release, and presents us with a stunning depiction of a town nestled in a thick jungle. Buildings flow seamlessly into the surrounding landscape, and off-grid landscape is used to excellent effect. The atmosphere is accentuated by various happenings, comings, and goings throughout the town, and while not perfect, is a pleasure to view.
Creativity: The shining star of the scenario, the creativity blooms in the light of a proliferation of interesting off-grid placement tricks that contribute to an already beautiful map. It's an awesome effort, and well worth a top score in this category.
Layout: The author has created a rather well planned town with several distinct districts, each with their own characteristic elements and features. Despite their differences these nevertheless blend together seamlessly, and although the map is a bit cramped and sometimes difficult to navigate, it is nevertheless top-notch work.
Attention to detail: In most regards this entry demonstrates spectacular attention to detail, although there were a few mistakes that I noticed, "floating" objects due to building stacking and a lack of water terrain mixing among them. The greatest downside came in the form of a bug that I found where three allied ships caused a logjam on the westmost waterway, forcing me to exit my vessel and shoot them, which took quite a while given that I owned a bowman.
Incredibly innovative, and likely the author's best effort to date. The author is well on his way to being an elite designer.