|Ingo van Thiel
General Beliarius has set foot on your country! Your homelands, once in full bloom, have been wrecked and weakened by the enemy. Your king has withdrawn to the capital, his last stronghold against Belisarius.
||Age of Kings
You are Charles, one of the King's commanders. Together with your childhood friend Siegfried, you want to come to your king's aid.
You are leading a small group of determined soldiers through enemy territory. If you can make it to the capital, it will be in your hands to turn the tide of this war.
On your journey, you meet a merchant. He is acting rather friendly, but he has a dark secret. Your life might depend on finding it out... A woman might help you there.
This scenario was designed in a way that it can (but need not) be played more than once. You might find yourself in a slightly different story every time. This includes different dialogs. If the figures don't repeat all the things they said last time, or if they say something new, don't be too surprised. ;-)
The scenario is tough, but winnable. If you have some experience with the game and if you like tactical challenges, give this one a try.
Enjoy, and save often!
Special thanks to everybody who playtested the "Quest" for me. You've been a ton of help!
The story continues in The King's Best Men
For more of the author's work click Here and Here
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|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
This is a master piece.Best campaign ever next to gydas challenge.
It amazes me that after all these years, people continue to download "The Quest" and commend it. It's not the tale of a good scenario, it is the tale of a man who became a living legend. Well done, my friend. I just hope Against Thee, Wickedly will "suffer" the same fate. :-)
I played the Quest on hard and found it to be both interesting and challenging.
This was a role playing,strategy,fixed force,build and destroy.If I had to pick the main strength of this campaign,it would be the balance in how all the elements came together.The heros and opposition were equally matched for superb game play.
Here lies another strength,the use of good original triggers that were timed perfectly.I would elaberate more on the originality of the triggers,but i don't wont to spoil any of the game play.
This was a beautiful map,with good use of elevation, terrain, texture and plenty of eye candy.The resources were scarace enough to make for good game play.I also liked the layout of the towns and camps.
The Quest had a good story,with clear,easy to follow instructions.
In closing,I would highly recommend downloading the Quest.
This campaign has been nominated for an Orion Award for Most Challenging Scenario. Congratulations!
This campaign has been nominated for an Orion Award for The Best of the Best of AoK. Congratulations!
***2nd Orion Awards***
Wow! I recently replayed this in Conquerors, and was still amazed... for the second time! Everything is unbelievably good, as follows:
Playability: Great! I'm pretty experienced in AOK, and found it challenging, and a friend of mine who is new to AOK was able to beat it. That takes a lot of effort and skill. And, although I lost many times, I was able to learn how to beat the part and win the 2nd, 3rd, or 4th time :-P.
Balance: I repeat, great! The beginning fixed force section was superb. The enemies were designed so that you could beat them without losing a man if you fought strategically, and easily lose if you didn't. The B&D part at the end was also well balanced, where the enemies were not overwhelming, but a few mistakes and it was all over.
Creativity: Nobody beats Ingo Van Thiel here. I mean, seriously... (without giving much away) the merchant, "Charles" instead of Charlemagne, Soldier comments such as "Our enemies have firearms!" 5.
Map Design: Once again, awesome. Trees in cliffs, no-landing spots with bamboo and cliffs, very realistic towns, etc.
Story/Instructions: Very good, doesn't tell you exaclty what to do (no walkthrough in hints, etc.), but I never got lost without at least an idea of what to do.
Finally: Bravo! As always, Ingo, truly the Best of AOK.
THIS IS THE BEST CAMPAIN EVER KEEP UP THE GOOD WORK
I WOULD RECEMEND DOWNLOADING THIS CAMPAIN OVER ALL OTHERS!..THEN AFTER THIS 1 DOWNLOAD THE NEXT 1 THE KINGS BEST MEN
I think I can sum up what we are all feeling. Ingo van Thiel, you are the only designer I know who could expect payment for this campaign and still be justified.
(I'm complementing him in case you don't understand)
Ingo is THE master, the Mozart of AOK campaign designers.
His work is so SO much better than the Campaigns that come with the game itself.
Anyone looking for a download or two should first of all download ALL of Ingo's works, or maybe not, because everything you download afterwards by anyone else will be utter pants.
So much has already been said about this campaign that any more praise would be hard to give. I commend Ingo Van Thiel's works throughout the years. He has not only given us a true masterpiece, he has, and still is, inspiring new genersations of designers. Yet, no one will quite attain that feeling of discovery, the exhileration that comes from playing a new game and discovering an even higher plateua of excellence. Many in ages hence shall create new masterpieces, but no other can claim the first true classic (knowing what little of him I do, I don't think he wouldn't say that). To those who were here from the very beggining, this is a treasured memory I hope you keep dear. For those who have found this gem long after the golden age of Kings, use it as an opportunity to strive for an even greater tommorow.
An incredibly enjoyable adventure, playability is enhanced by story, humour and artistic map design and special effects. You have many different challenges, puzzle, fixed force, then build up, defend, destroy, pursue, scout etc. This is an incredible journey that is fun to play not just once, but many times. The story can change subtly depending on what paths you take, and there is more than one way to win.
So much is packed into one scenario, and the playability makes you want to finish it no matter how many times you lose. Difficulty is very well balanced, supporting all difficulty levels, and still being possible for a moderate player like me to finish on hardest with a bit of effort. There is a huge mix of different styles, from fixed force to defending a base. All the bases are covered.
Ingo has to be one of the most creative scenario designers of all time, creativity can be found in every nook and cranny, original map design, story, interactive triggers, tricks, everything.
Map Design: 5
Not only is the map beautiful, it encompasses every type of terrain and area imaginable, from hilly grassland to forest covered cliffs, sea, swamps, the lot. The towns are all very well balanced with each having its own separate feel, from a deep forest monastery to the paved courtyard of King Bernard.
Complete story and instructions sections, carrying on into the game, your objectives are very clear and good hints are provided for puzzles. The actual story is quite engrossing; it has you wondering what’s around the corner every minute and has a wonderful twist when you reach the fortress of the king. Charles and Siegfried are made into a legendary pair, and the story is carried on in the sequel, The Kings Best Men
The Quest is a masterfully crafted story that is a treat to play. One of the greats, yet it still manages to be a simple and straight forward adventure that anybody can pick up and play. Very few campaigns can hold a torch to this, and very few ever will.
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