This is a small Fixed Force (“Set Piece”) engagement.
Player 1 is the Viking raiders who have landed on the island. The narrow causeway to the mainland is well done and resembles the actual battleground. Player 1 starts with a handful of Berserkers, , some swordsmen, 4 ships, and two scouts but if you can make it to the village you will find a bunch of Viking reinforcements (not historical) comprising more berserkers, archers, two onagers and two siege onagers!
The Brits have a bunch of crossbowmen, woad raiders, and half a dozen cavaliers ( I think in real life they actually sent most of their horses away to prevent any retreat). They have two towers with a range of 9, and the castle also has a range of 9. The Viking onagers only have a range of 8.
After about 7 plays I was able to wipe out everybody on the mainland but could not quite destroy the castle to win the scenario. A better player with a lot of planning could probably accomplish the feat.
I would recommend this scenario for download, for a player who likes closely balanced, tightly managed tactical engagements.
Posted on 04/24/17 @ 11:54 AM
Player receives control over a small band of units and is given the task to raze a village and then proceeds to the castle and destroy in too. It is fun but way to easy.
Balance is okay until some Gaia siege onagers are found and then everything changes. With s. onagers all the razing is easy and the AI didn't offer a strong resistance anyway.
Creativity was poor. A tiny viking band razing a village, without even a leader of some kind, about which a good story could be made.
Map Design: 2
Map design was okay in some parts and terrible in the rest. Only due to the okay designed village this isn't even lower.
No story, while instructions were mostly presented trough some short dialogues. No scout, hints, history. Poor in every aspect.
Additional Comments: Story and proper map design are vital. Without them, the scenario cannot be rated higher than this.