Age of Kings Heaven 139
Downloads Home
Best Files
Review Guidelines
Main site
Code of Conduct

Advanced Search
Mod Packs
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Mod Packs » WAIFor's Amusement Mod 2.3

WAIFor's Amusement Mod 2.3

Download File Post Review Post Comment
(Updated on 01/06/19)
Author File Description
File Details
Version: The Conquerors
This is a Mod based on 1.0A genie data, but with Userpatch 1.5 beta core.
With this, you can still do skirmishes like original version. But if you create scenarios, features would be present!
WAIFor's Amusement Mod is an amusement mod, mainly contains modern units like vehicles and buildings. But there are also fun things like anime characters, monsters and RPG elements.
In the Mod, I added many homemade things, including resources in MPS period: Chinese pavilion, railway signal lights, RA2 buildings and tanks, even Hatsune Miku. In old times, those are only visual changed. But now, they are added with new featured data!
Besides, there are many units converted from other games, but not modded before. For example, characters in The Games Factory, buildings from Soldier's Strike Online, or sprites of glu's Age of Empires 3: The Asian Dynasties. They are singular, but might be useful.
You can use them as modern sncenarios, like railway, flats, automobiles, etc. Even if your goal is ancient, you can also take those things. For example, put icon posts in front of shops in RPG, strengthen stone walls with cupboards or decorate woods with DreamLoader trees.
Some new units also have tech trees. Many players have had a dream of battle between Red Alert 2 and Age of Empires 2, so the dream came true in Amusement Mod. You can develop an allied or soviet base from an MCV. Work in with other modern features, you'll feel like in real RA2! Little humans - you may call them Hobbits - also have tech trees, similar with normal human, but simpler and faster.
Many new fantastic skills are shown in the game. For example, make units teleported by tunnels, melee spearman transform into skirmisher or on the contrary, and many new builders with new building pages. You would feel amazing when you play.
Thanks to Userpatch 1.5, we can now train any units in any buildings. So you can train anime girls in town center, or replace houses with yurts for villagers. Also, those units' cost and train/build time is customable.
Not only common attributes like hit points or speeds can be changed via triggers, but almost any attributes! You can change a knight as sheep shape, or an archer with female voices - Do those by WAIFor's triggers!
WAIFor triggers can also change units, do instant garrisons and other many pretty effects. Within Gizmo module, we can easily add new extra triggers.
You may be confused in selecting correct units when hidden units are unlocked in scenario editor, because they are same named. In the Mod, we don't have to be annoyed at all, in the list all units are shown with names, internal names and ids, so none of them are same! Besides, you can toggle all hidden units' appearance, just press hot keys!
Have fun.
WAIFor, Oct. 5th, 2017.
Pages: « First « 1 [2]
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
To adamproxdude33:

At present, no more unit will be added.
adamproxdude33 ah right i would enjoy to see what you could come up with
LuxBellum i am not able to play it, how do you install this? AOKTC folder does not exist.

Edit: In order to play this mod properly you should go into regular match, not campaign, because it asks for CD, then start a regular match and create first a bulldozer unit on the tc, which basically installs all military buildings and houses, but keep it up with villagers because they're the only resource to get gold, wood, stone, food. Bulldozers dont do those tasks.

All units need more hp, except cobra car
Navy units are missing
Need more vision distance, missile launcher is supposeed to see longer than a tebruchet

[Edited on 01/26/18 @ 08:22 PM]

dontstayafk nice mod
Giullianus_kun Great mod with tons of amusement ;)

Can I use some of the graphics in my modded scenario?Also,can I edit them to create,for example,Pikeman Miku?

Of course,You'd receive the proper credits for your great work.
File Author
To Giullianus_kun:

Yes, you can use them with my credit.
Pages: « First « 1 [2]

Post Review Post Comment

HGDL v0.7.1

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]2
Size:17.04 MB