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Downloads Home » Mod Packs » Portuguese Civ Mod III - v 4.0a

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Portuguese Civ Mod III - v 4.0a

Author File Description
danielpereira
File Details
Version: The Conquerors
The Portuguese Civ Mod III is the third installment of the Portuguese Civ Mod, and it adds nine new civs, on the top of the original five new civilizations of PCM II, and new gameplay features!


Features:
Includes all of the features of Portuguese Civ Mod I and II: wonder powers, support units, mecenary system, redesigned scout and sea buildings!
-Seventeen new civs (Portuguese, Aragonese, Moors, Berbers, Navarrese, Tupis, Dutch, Swahilis, Italians, Indians, Galicians, Indonesians, Leonese, Abyssinians, Burgundians and Kongolese) have been added with unique bonuses and features
-A completly new age, the Renaissance Age, with new units and technologies, has been added!
-A new resource, Experience, with an unique way to obtain it, has been added!
-The Mercenary system of the first version of the Portuguese Civ Mod has been expanded!
-A new gameplay feature for Real World Maps has been added: the Rare Resources system!
-And, as usual, all of this is packed in an intuitive and straightforward installer!

More information about the Portuguese Civ Mod III can be found at readme, which is included in the download, and also in the official website: http://ptcivmod.com.br/pcm2/

For general discussions about the mod and scheduling of multiplayer games, you can join the official PCM Discord Server:
https://discord.gg/yRfMMbm

How to install it:
Just run the installer and follow the instructions given!
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AuthorComments   ( All | Comments Only | Reviews Only )
danielpereira
File Author
@Cataphract887: Hello!

The real problem is that I don't think there is anything left that I can do to avoid that :/
danielpereira
File Author
@Mahazona and Varamir: Thanks a lot for the reviews :D
EBuilder Great mod. It's too different to play so I didn't played it too much but still good enough.

PD: Are you thinking to add a Somalian civ? I would love it

[Edited on 09/23/18 @ 03:58 PM]

lynxblacksmith Nice work!I like the idea of 5th resource.
May I ask:how did you do that?
It's a breakthrough......
With 5 resources,we can make mod closer to reality...
Add iron to Middle Age mod......
In a modern age mod ,mod maker can offer food~coin~fuel~steel~cement as 5 types of resource.
Septowavicorn777 Where are the: Burmese,
Khmer,
Malay,
Vietnamese,
Malians,
Slavs,
Magyars,
Incas,
Polynesian civs.?
Indian Ocean Islanders civs.?
Even the Cumans, Bulgarians, Lithuanians, and Tartars in the upcoming Definitive Edition?

Also, will you have downloadable Tech-Trees available soon?

[Edited on 07/20/19 @ 11:15 PM]

danielpereira
File Author
@Septowavicorn777: Hey! :D

This mod wasn't built over AoKHD, instead, it's built over the original AoKTC, so it doesn't include most of the new civs that were introduced in the AoKHD. Besides of that, I don't have plans to add the civilizations you have mentioned since the goal of PCM is to only include civilizations which, somehow, interacted with or are related to Portugal.

Regarding downloadable Tech Trees, the mod's in-game tech tree is complete, and it shows all of the information you'll need about a civilization, so I don't have any plans to make separate downloadable Tech Trees.

Thanks for your interest in PCM and sorry for the trouble ^^

Best regards,
Daniel Pereira
danielpereira
File Author
@Septowavicorn777: Hey :D

Thanks for the feedback and for the review, I'm really glad you liked the mod!

Regarding mercenaries, the available mercenaries are controlled by the buildingset (or "culture") of a civilization. That's why there are mercenaries which are only available for a particular group of civilizations, but not for the others.
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Rating
5.0
Breakdown
Usefulness/Novelty5.0
Quality/Instructions5.0
Statistics
Downloads:1,539
Favorites: [Who?]5
Size:99.74 MB
Added:11/28/17
Updated:07/21/19