Age of Kings Heaven 139
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Bando

Author File Description
Gambit
File Details
Version: Age of Kings
None provided.
AuthorReviews   ( All | Comments Only | Reviews Only )
David
Rating
1.6
Breakdown
Playability2.0
Balance2.0
Creativity2.0
Map Design1.0
Story/Instructions1.0
When I started this scenario, I became disappointed. The story instructions are really bad. The messages are not long, 1-2 short sentances, and full of spelling and gramatical errors. There's also no bitmap. When I then pressed the button to begin, I hoped that the scenario was going to be better than the messages. I became disappointed again. The map design looks like nothing I have ever seen on an AoE/AoK map. And that's not a compliment. The map looks like it have been done in 15 minutes. A grass-only map with a river with one type of water. Almost completely flat, with only some strange hills that doesn't look like they belong there, and a few cliffs that make the map look like it would have broken the law of gravity a long time ago. You just wait for the water to storm in over the grass and kill your units. You start off with a few villagers, but my guess is that you'll never use them. I didn't even noticed them until I had won. That was because the first thing you see when starting the scenario, is black. The view hasn't been centered on your camp, which is one more minus. You start off with alot of resources, even if there's lots off gold and stone on the map. There are only a few forests, and they all looks like the auther only has choosen a size of the marker and then clicked once where he wants it. All fish in the river is place in special areas, and it does definitely not normal.

This scenario is one more of the go-to-the-bad-guy-and-kill-him scenario, and nothing has been done to make it look like there is something new. I think that it's too easy to win. There are gaia soldiers "hidden" on the map, and if you only finds them, it's easy also for the complete newbie. If you don't find them, you'll probably win anyway, so it doesn't really matter. It's first when you are attacking that it becomes slightly challenging. The hardest part in my opinon is what to do after destroying the castle. The instructions only says that you have to destroy the castle, nothing else. However, that's not a big challenge either. You just need to destroy the town center too.

It's a long way to make this a good scenario, but it can be done. I recommend the auther to playtest it a couple of times before releasing it. It now looked like it hasn't been playtested at all. Also give the messages and mapdesign a bit more time. A few hours designing the map isn't a long time if you want a nice looking map. If the author is making a new scenario, I hope that he'll learn from his mistakes.

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HGDL v0.8.0

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Rating
1.6
Breakdown
Playability2.0
Balance2.0
Creativity2.0
Map Design1.0
Story/Instructions1.0
Statistics
Downloads:1,556
Favorites: [Who?]0
Size:24.12 KB
Added:11/14/99