Author |
File Description |
Granite_Rocks (id: S_Bishop) |
Posted on 02/06/18 @ 03:53 PM
File Details |
Version: |
The Conquerors 1.0c |
Required Modpack (if not included with the download): |
The Forgotten |
Style: |
Build and Destroy |
As I had posted on the forum, I was working on making a campaign about the life of Richard the Lionheart. I think it would be fun to have someone who was interested help in making this campaign. It will include a customized Norman civilization as well. |
Author | Comments ( All | Comments Only | Reviews Only ) |
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Cataphract887
Official Reviewer |
Posted on 02/12/18 @ 09:35 AM
Do you not enjoy map design? I was expecting a few areas of somewhat finished terrain as an appetizer for what is to come. You could check out my basic terrain guide in the S&D or University forums.
What you really need is a story. Where is the scenario taking place and why the player should get invested. Maybe write out a loose script for the events in the campaign, and how each scenario should roughly play out. |
Granite_Rocks (id: S_Bishop)
File Author |
Posted on 03/04/18 @ 11:47 AM
I'm sorry dear Cataphract that the map design for my scenarios (that aren't any worse than the map design for the ones that came with game) is not suitable for your taste. Frankly one can make even more scenarios for people to enjoy if they don't take a lot of time on map design. I'm not saying that I don't enjoy maps that took a lot of time into them. But I am usually able to find more satisfaction from a proliferation of levels over only a few levels with extravagant map design. Yet I would hardly call my design poor when I often times make maps that are similar to geographical parts of the earth (which goes beyond what people did in making the first age of empires). |
Granite_Rocks (id: S_Bishop)
File Author |
Posted on 03/04/18 @ 11:55 AM
And Mashek, I think your advice is just bad in general. I don't see how you can be a good staff member when are so critical of peoples' scenarios. I think you go beyond looking negatively at other peoples' work.
I honestly don't think that people have to feel my map is one of their favorites, but it is playable and yet you say it is on the side of not. You really know how to pulverize with cynicism other individuals, and you do a good job of deterring me from wanting to do anymore. Why don't you do something else with your time. |
Cataphract887
Official Reviewer |
Posted on 03/04/18 @ 12:03 PM
Bishop, you should design your scenarios in any way that brings you enjoyment. There is no argument from me on that point. However, I see little merit in attempting to scrape by with the absolute least effort possible in order to quick mass produce some mediorcre campaigns-as for the ones provided by ES, they are barely any different in quality to a randomly generated map created by an algorithm. They were created on a very tight timeframe by ES employees as a side job as a stopgap measure.
As for your critique of Mash, I have to strongly disagree with you there. His review was extremely sensitive and filled with positive, constructive thinking. He really went out of his way and spent his time to provide you with valuable feedback there. Your ability to take criticism seems to be on the level of a small child, as seen by your comment history-even 8 years ago you cannot accept the gentlest of reprovals. As for your request to find a scenario design partner, with your poor attitude and unwillingness to work or improve, this will certainly fall on deaf ears. [Edited on 03/04/18 @ 03:07 PM]
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Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 03/04/18 @ 02:57 PM
I'm really disappointed at your level of thinking, S_Bishop. No one's calling you out on what you enjoy designing, but there's no question whatsoever that your scenarios need more work. I am passionate about scenario designing, and the fact that I took time to play and review your scenario says I do care. It is actually to your detriment as a designer that you mistake constructive critique as criticism on you as a designer or even as a person. This is not my intention, and it never will be. For what it's worth, I thought your scenario was promising and even to a degree fun, but you give the player a single objective to destroy a number of castles without attempting to develop Richard's story at all, which is nothing to say at the lack of hints or even scouts. Even the ES campaigns had some development of story, they even used elevation in their maps. I hope you do not leave scenario designing, but you need to start listening to what other people have to say about your work, not rejecting it simply out of what you perceive to be negative. If you want to continue designing the way you do, then by all means please continue to do so! But by submitting your scenarios here you are opening them up to the public, and you'd better be willing to expect a diversity of opinion. |
Granite_Rocks (id: S_Bishop)
File Author |
Posted on 03/06/18 @ 12:51 PM
Well I realize that the scenario instruction may not have been that well developed because I frankly omitted it. I wasn't looking to do that though, since that would come later if I made the campaign. I was just looking to see if people enjoyed playing the level or if someone else enjoyed the fun I have in putting together scenarios like these. But if people are going to say that it lacked basic playability, I don't see how I can really be interested in putting together scenarios like this one (or to even work on it being more playable). Story/Instructions and pretty map designs are one thing but do not effect playability.
I'm not trying to be a baby at all. It just makes me laugh that staff members are under the impression that pulverizing scenarios are the way to get more people interested in making them. And yet there are a lot of people who get perfect scores just because they spent millions of hours on map design, even though playability and balance can somewhat lack.[Edited on 03/06/18 @ 01:14 PM]
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Cataphract887
Official Reviewer |
Posted on 03/06/18 @ 08:59 PM
Your scenarios gameplay is little more than a random map with different starting positions. That typically defines the lowest effort B&D scenarios that struggle to stand apart from simply starting a skirmish game against the AI. Im not sure what high rated scenarios your talking about, but any high rated work stomps your scenario flat in gameplay.
Your comments on map design sound like you are simply jealous of those who cultivated their talent and put in a reasonable amount of effort to make the map look nice, so while playing a great game you have a pleasant background.
Again, the review on your scenario couldnt be milder. Your assertion that it pulverizes your scenario is laughable;the review took it very easy on you. That review is full of constructive criticism you would do well to take on board if you want to make decent works someday.
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