Age of Kings Heaven 139
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Downloads Home » Random Maps » Ponds_v0.1

Ponds_v0.1

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(Updated on 05/08/18)
Author File Description
dragon14
File Details
Version: The Conquerors
Style: Build and Destroy
Screenshot:
Ponds
Version 0.1.3
xThomas

Corrected bug where objects may not spawn. Evened out fish distribution, elevation generation tweaked, pond woods thinned


Description: Beneath the sparsely populated highlands lay ponds and lakes surrounded by woods.

Starting Resources: 6 Berries, 5-6 deer, 8 sheep, standard gold and stone, 5 relics

Ponds is based on the Oasis map from UPatch for Age of Empires: The Rise of Rome.

The map has not been playtested. It is hard to predict where the ponds will spawn on big maps. On tiny-medium there will be four ponds. Some ponds can fuse together.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Cataphract887
Official Reviewer
Interesting enough to get me to jump into AoE1 and start generating the Oasis map itself;I wonder if it would be an idea to make an even more faithful adaptation with no trees other than around the ponds, only desert but instead of being purely flat make it with erratic elevations?

I always liked how erratic and non-competitive the AoE1 maps were. They were more random than AoKTCs maps. Just some random 2 cents.
dragon14
File Author
Cataphract, I have thought about it. For now, some casual playing, has suggested to me to put bigger ponds and easier access. I took your advice, and made different hill generation.
Cataphract887
Official Reviewer
I like the new hills, played a 1v1 vs Barbarian on Hard and the map played well.

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HGDL v0.7.1

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Statistics
Downloads:71
Favorites: [Who?]0
Size:3.14 KB
Added:05/03/18
Updated:05/08/18