Contented King Rudolf rules over his empire - at his side Queen Gudrun and Prince Albert. Nothing seems to cloud this idyll; until one day an unknown enemy penetrates the walls of the capital and, finally, seeks Rudolf's life.
While he finds out which enemy he is facing, a dark secret is gradually coming to light ...
First posted on AgeArena in 2008, "Gestern schien Sonne" has at long last made its way to the blacksmith. Recieving a 46\50 from reviewer Bassi, the scenario was well recieved among the community being praised for its engrossing story and high difficulty. I took the liberty to translate the scenario from German into English and was quite gratified to recieve both the approval to post and very helpful error corrections from Andi W. -Cataphract887
Very good scenario: 4/5. Map design is beautifull and the game is funny and not to hard. I hope you will translate more maps
Cataphract887 Official Reviewer
Posted on 05/13/18 @ 09:40 AM
Good to hear you enjoyed it :-)
Posted on 05/25/18 @ 03:25 PM
An interesting campaign: I want to start by saying thank you Cataphract887 for the translation. Some of my absolute favourite campaigns, such as aMa's "Outlawed" and "Chrombasia" were translated to English by generous individuals like you and I'm sure it would have been a lot of work. The translation here is excellent.
Overall, I think this campaign is worth a play although it has its shortcomings.
I was not crazy about the story itself but I was impressed with some of the choices used to tell the story (the use of the extended flashback sequence to lead back up to the opening cutscene was particularly clever). I also enjoyed how for the last part of the scenario the creator gave us a full map B&D for a map which had previously only be used for disparate FF segments. It reminded me of the stylistic choices that "Great Emperor" used to use in his campaigns. Letting us see how the various FF sections connect, and then re-use them as battlefields I think is a great feature to increase the interest in the B&D as we feel more attached to the map.
My biggest issue though is the gameplay, which I admit I found pretty boring. It's mostly just a series of FF battles which are beaten using classic tactics and familiar castle age units(use elevation, use obstacles on the field to reduce the difference in numbers). It gets a bit old. There was a sequence where you need to prevent people from crossing a bridge using a small group of troops, and every so often a single light cavalry would try to run by you, and if he did get by, you would fail the mission. It reminded me a bit of the most frustrating sequence in "The Fury of Rastulf". It also wasn't even clear from a story perspective why it was so bad for one lone light cavalry to get behind the bridge. In another sequence you have to defend two castles from the enemy and victory is achieved mostly by just making sure your one castle targets their monks, and that your knights are always ready to attack the trebuchets whenever they spawn. It was a lot of micromanagement busy work but did not have much strategic depth and left me a bit bored.
Anyway, I might be being a bit harsh considering the age of this campaign. It was enjoyable and is a worthy contribution to the blacksmith. Thank you again Cataphract887.
Cataphract887 Official Reviewer
Posted on 05/27/18 @ 05:46 AM
Thanks for the praise on the translation quality, and also good to see a mini-review. Glad to hear you found it enjoyable and a worthwhile play. I couldn't disagree strongly with any of the points you raised either, though I did find the higher difficulty made the simpler gameplay more engaging than most scenarios. The crossing the bridge part sounds annoying indeed, but I noticed right away it suffered from the same exploit that plagues several dozen other DtS games over the years so I beat that part without doing anything;I would agree those segments in games where you lose by just one man can be pretty annoying to deal with. If I had one critique of the scenario to make myself, its the up and down difficulty;some parts are too easy and others adequately challenging, and a difficulty system would have been quite welcome.