Once there was a French man named William Wallace. He was a great man who had destroyed all his enemys. He governed the land the French King had gave him well and made sure that his land would never be disturbed by anything.<p> One day scouts came back to the city at full pace. "Sir, the British Army is advancing from the North towards us! Also the King's Elite Army are coming from the East!"<p> It was a great battle but the British were more powerful with these longbows that the city was crushed within one week. You were only one left. The King would be too ashamed to have any pity for you. The only chance to get revenge is to met with your ally the Shingen.
'Once there was a French man named William Wallace'?!?
Je pense que vous aviez bu trop, coeur courageux.
Posted on 11/14/99 @ 02:00 AM
This scenario has the potential to be fairly good. It lacked eye-candy
in some areas. The trigger for the byzantine prince didn't work.
The three hidden monks were neat tricks. It would have been better
to use a objects-in-area trigger instead of player-view. (cartography
can undo this trick easily) Futhermore, why William Wallace, Hammer of
the English? The hero has already been used. In fact he was the main
character for two other campaigns: William Wallace (not ES's version)
and William Wallace vs King Arthur. Another hero could have been used like
the Black Prince. (Yes I know he was actually Welsh!)The castles didn't have
much design to it. (If any at all) Back to the drawing board for this one!!
Posted on 11/14/99 @ 03:00 AM
A very difficult but enjoyable scenario; a real challenge. I encountered a couple bugs (after checking the author's intent through his triggers) but I was able to work around them and they became part of the challenge. While I was playing I was unaware that what happened (or rather failed to happen) was a bug.
The scenario has a unique and beautiful double gated land sea bridge (worth the price of admission by itself).
You better be wearing your thinking cap to beat this one.
Cataphract887 Official Reviewer
Posted on 02/07/17 @ 08:50 AM
Quest for Revenge is an old submission and shows its age;its quite on the simple side.
The fixed force section offered no challenges or obstacles, leading into a somewhat normal B&D with high starting resources. Some AIs resigned "because they couldnt tame wolves", not good to see the random resignations.
There was little challenge, the player had B&D and could setup in complete safety. The enemies are setup for a RPG not a build fest.
Its sufficient that the author tried to differentiate it from a random map, but its a rather uninspired affair.
Map Design 2
Quite poor, large chunks of blocky forest, unmixed water, lack of overall detailing.
Its a decent amount of story being told here, with a sufficient amount of ingame dialogue and nice objectives\hints. However the use of characters is underwhelming, at one point i met the emperor but instead of dialogue i just got a message from the narrator and a bunch of stuff for free.
Final Thoughts: The most positive thing that could be said about "Quest for Revenge" is that you could get a far, far worse scenario elsewhere.