Once there was a French man named William Wallace. He was a great man who had destroyed all his enemys. He governed the land the French King had gave him well and made sure that his land would never be disturbed by anything.<p> One day scouts came back to the city at full pace. "Sir, the British Army is advancing from the North towards us! Also the King's Elite Army are coming from the East!"<p> It was a great battle but the British were more powerful with these longbows that the city was crushed within one week. You were only one left. The King would be too ashamed to have any pity for you. The only chance to get revenge is to met with your ally the Shingen.
Quest for Revenge is an old submission and shows its age;its quite on the simple side.
The fixed force section offered no challenges or obstacles, leading into a somewhat normal B&D with high starting resources. Some AIs resigned "because they couldnt tame wolves", not good to see the random resignations.
There was little challenge, the player had B&D and could setup in complete safety. The enemies are setup for a RPG not a build fest.
Its sufficient that the author tried to differentiate it from a random map, but its a rather uninspired affair.
Map Design 2
Quite poor, large chunks of blocky forest, unmixed water, lack of overall detailing.
Its a decent amount of story being told here, with a sufficient amount of ingame dialogue and nice objectives\hints. However the use of characters is underwhelming, at one point i met the emperor but instead of dialogue i just got a message from the narrator and a bunch of stuff for free.
Final Thoughts: The most positive thing that could be said about "Quest for Revenge" is that you could get a far, far worse scenario elsewhere.