Note: I came back and edited my first comment because it sounded flippant.
This map gives the enemy player an enormous forest so that he will never run out of wood.
This means that if the game goes long, into an attrition phase, Player 1 will run out of supplies first. The enemy player also starts with a castle and bombard towers. So a rush by Player 1 would be pretty risky. I did not play it to see if a victory could be wangled in the short run. It might be feasible.
[Edited on 08/10/05 @ 12:44 PM]
Cataphract887 Official Reviewer
Posted on 01/31/17 @ 10:06 AM
Conquest of the New Land takes place on a custom map from scratch but boils down to being a random map quality play.
Its as playable as any baseline B&D scenario or random map.
Its poorly balanced but not egregious enough to earn the minimum rating. Its just a random map where the player has a goodly advantage and can even use his far superior starting army to cripple the enemy base. Suitable for beginners fresh off the william wallace campaign.
There was a insufficient attempt at varying the gameplay from a random map. Its really no different at all from one, except with some added fortifications. Like the name suggests, i thought the author would go for some migration style play, or new world colonial mechanic but the name has no correlation to ingame gameplay.
Map Design 2
Its a mixed bag here. The map is a custom one from scratch that lacks aesthetic quality and falls short of even time-adjusted map design standards, and quite frankly struggles even against a random arabia map. There is almost sufficiently sized areas of blankish terrain to consider awarding the automatic 1 point reduction, though no one spot is capable is filling the screen.
However there is certainly an attempt being made at good terrain design, and there are a few points on the map that are reasonable looking. If the entire map was detailed in the same way it would have gone a long way toward earning the 3 atleast.
Its sufficient to avoid a minimum score, but is just the normal you would expect from an average B&D scenario.
Final thoughts: Play a random map instead. I do believe the other commentator on this file may have left his comment on the wrong file, as the enemy has no bombard towers and there is no wood imbalance. The scenario received a review on the virtue of being on the 5th page of the most downloaded scenarios, with 3000+ downloads.