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Author |
File Description |
Tevious (id: The Vampire Slayer) |
Posted on 10/06/18 @ 11:08 PM (updated 03/12/20)
File Details |
Version: |
Age of Empires II: DE |
Screenshot:
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SLX Studio
Version 1.4.1
SLX Studio is a mod program containing tools for creating and editing SMX, SLP and DRS files.
Some highlight features of SLX Studio:
- Convert SLX to SLP or SMX / Extract SLP or SMX to SLX (and batch versions of these).
- Support for both 8-bit and 32-bit SLP versions with additional support for Terrain, AoE1, AoE1DE SLP, and AoE2DE SMX formats.
- Extract or Create DRS files for each game.
- Double-click graphic image for fast anchor/hotspot positioning. Also support for importing/exporting CSV files.
- Viewable selection boxes (including rectangular shaped) or selection rings.
- Generate Data Graphics tool with tolerance bars for shadows and player colors, creates outlines, auto-crops images, and can even split shadows into it's own SLX. This tool is necessary to convert from SLX to SLP or SMX formats.
- Color Palette Editor/Viewer that supports multiple formats (Jasc .pal, Microsoft .pal, Photoshop .act, GIMP .gpl, and even rendering as .png images). I've also embedded some palettes, including some commonly used ones.
- Terrain tools. Create terrain SLPs of any size (rows and columns). Includes conversion tools to create an isometric terrain map from a texture image.
- Graphics and DRS Viewer tools.
- File Association support to directly open SLX, SLP, SMX, SMP, DRS, DDS, PAL/PALX, and other formats.
- Animated GIF tool with transparency support.
- Play animation support for SLX with speed settings.
- Zoom image support for frames.
- FX Editor tool to draw various effects on frames such as various sparks, weapon fire effects, engine fire effects, transparency, holocrons, relics, and more!
- Delta Object Positioner tool to determine various object positions for things like snow and fire on buildings. Positions can be exported as CSV files to then manually imported into AGE.
- Adjust settings to your liking in the .ini configuration file.
Includes both 32-bit (x86) and 64-bit (x64) versions.
Required dependencies: .NET Framework 4.6.1
You can view a guide to using SLX Studio here.
Join the Discord and keep up to date with the latest builds and discussion or get help with this link: https://discord.gg/qEGcVzK |
Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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dontstayafk |
Posted on 02/04/20 @ 01:51 PM
Awesome program, this is very useful for me.
The name of the file i downloaded is wrong, and i miss a play button in the "Graphic Viewer" to see unit in movement.
The shadow of SMX objects is too large when converting to SLP. I tested in photoshop with the magic wand tool, selecting the shadow with only 20 ~ 35% tolerance and removing the excess, it seems to be much better in SLP. I understand that this is the shadow of the DE, but would it be possible in the conversion to SLP to decrease the outer margin of the shadow?[Edited on 02/04/20 @ 02:36 PM]
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Tevious (id: The Vampire Slayer)
File Author |
Posted on 02/04/20 @ 04:55 PM
Sorry, there is no animation in Graphics Viewer, but you can use arrow keys to move up and down the frames list.
Both of the Definitive Edition games use soft shadows; that is why they are bigger. They work entirely differently than 2.0N SLP. If you really wanted to convert a SMX with soft shadows to 2.0N SLP, you could use the Color Replace tool to reduce the amount of shadows by coloring the lighter portions of the shadow to the background color and the darker portions to either black or another color that stands out so you can detect it in the Generate Data Graphics tool. |
Tevious (id: The Vampire Slayer)
File Author |
Posted on 03/12/20 @ 03:01 AM
SLX Studio (v1.4.1) changes:
- DRS files can now store filenames (only readable with SLX Studio). Filenames should first contain the ID number, then an underscore, then the name of the file and file extension. Filenames should also not exceed 48 characters (not including the ID and first underscore).
- The Color Replace tools now has "Update" buttons to apply changes to the currently selected item in the grid box.
- The Color Replace tools now remember your color changes in the grid box after closing the form.
- Fixed a problem with exporting SLPs to 32-bit not being signed as 32-bit.
- Fixed player colors when importing 4.1X SLPs.
- Fixed an error with shifting multiple frames to the top or bottom of the Frames List (Ctrl + Shift Up/Down buttons).
- Fixed an issue with deleting frames from the Delete Selected (Advanced) form in the Edit menu.
- Fixed an error when attempting to open the "Extend/Truncate Frames" form from the Edit menu.
- Fixed an issue with the SLX file icon not being created when setting up File Associations.
- Fixed an issue with Batch Convert to SLP/SMP/SMX that ignored SLX files that had blank frames.
- Importing SLPs now automatically determines the color palette based on the signed palette ID used within the SLP file.
- Added a "Force Color Palette on Import" checkbox in the Graphic Color Settings form for using the selected color palette rather than the signed palette ID.
- Added an "Options" button on the main form next to the Import/Export Palette combo-box to conveniently open the Graphic Color Settings.
- Added "Skip Directions" and "Clear Selected" options to the Multi-Select Frames form in the Edit menu (Ctrl + M).
- Added "Preview Selected" button to the Apply Color Palette tool in the Tools menu.
- Added "blast_cannon" FX (for SWGB) to FX Editor.
- Other fixes and improvements.[Edited on 03/12/20 @ 03:05 AM]
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tommochocolate |
Posted on 05/04/21 @ 11:19 AM
I'm having a problem with palettes. I want to load a palette file extracted from interfac.drs. I can extract it ok, but the file extension is .bin, and SLX Studio doesn't recognise that file extension for palettes. Is there some way I can convert it to one of the recognised extensions? (pal, palx, act, gpl)
Thanks in advance for the help... and sorry if there's something really obvious that I'm missing here.
*Edit:* Ha, whoops! All I had to do was manually change the extension to .pal...[Edited on 05/04/21 @ 11:21 AM]
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Tevious (id: The Vampire Slayer)
File Author |
Posted on 05/04/21 @ 11:23 AM
When you extract the palette, you can choose JASC Palette as an option in the Save As window. Also, you could just rename the .bin to .pal. They are both just text. |
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HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Usefulness/Novelty | 5.0 | Quality/Instructions | 5.0 |
Statistics |
Downloads: | 4,529 |
Favorites: [] | 7 |
Size: | 3.38 MB |
Added: | 10/06/18 |
Updated: | 03/12/20 |
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