If you want to create a mod and need a base, use this basic package that will make
your edits easier. I've compacted and optimized as much as I can.
These are the modifications included in the example mod.
- Data Base [Tutorial]
- Language Base [Tutorial]
- Buildings Base [Tutorial]
- Units Base [Tutorial]
- Techs Base
- Graphics Base [Tutorial]
- Icons Base [Tutorial]
- Sounds Base
What is missing?
These are modifications that I do not include because I did not find it
necessary or have not yet learned.
- Maps Base [Tutorial]
- Projectiles Base
- Objects Base
- Tech Tree Base [Tutorial]
- Terrains Base [Tutorial]
- Interface Base [Tutorial]
- Civilizations Base [Tutorial]
Maybe I can help you about Sound base, like units voice editing at Audacity or convert a folder AOE3 voice to Aoe2 voice by use Chain Rule (batch processing). But I'm weak on writing.
Edit: I'm recommending to use XN Resources Editor for editing String of language.dll instead use Resource Hacker.
[Edited on 02/02/19 @ 02:37 AM]
dontstayafk File Author
Posted on 02/01/19 @ 03:02 PM
What a coincidence, I just learned unit audio editing. Must have other things to learn as music.
Well, how do you plan to help? Now that I know, maybe I'll post a custom-sounding version of the units.
Posted on 03/01/19 @ 12:42 PM
will this mod pack allow me to create new civs for aoe2 hd? and what makes it better/easier than just using advanced genie editor?
dontstayafk File Author
Posted on 03/04/19 @ 02:14 PM
This pack is what I use to make my mods, it has been updated several times. If I were to use it, what I would do is, put units, buildings and other things that can be downloaded in this Blacksmith in the 'Resources' folder, create a copy of the folder '_New Mod' and rename it with the name of the new mod, then put this folder of the new mod next to the 'Example Mod' folder, after the mod had its own folder, could start editing the data, using the Advanced Genie Editor, over time if I needed any graphics or some 'resource' I would look for in the 'Resources' folder of the beginning and would create a copy of the resource next to my mod in the 'Resources' folder and would adapt for easy use later.
In fact, this package is a structure for editing mods for Age of Empires 2, where you can organize all your files in a more practical and accessible way. On the download page you will find links to tutorials that will help you better understand the respective areas of modding, you will also find links to fundamental modding programs. I think I should do a tutorial to use this pack, but now I'm not very enthusiastic about it, so if anyone has questions, you can ask them right here.
If you want to make good use of this pack, try making your own mod folder, organize it the way you can use it well, once you understand the concept of organizing this type of modding, this pack will be very useful. I strongly recommend that everyone download it, use it and modify it for yourself, in order to make it more practical or easy to use.