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Downloads Home » Mod Packs » The Conquerors Updated

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The Conquerors Updated

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Version: Userpatch 1.5

This mod updates AoC with balance changes from the new official releases (HD expansions and the Definitive Edition) since the 1.0c balance released in 2001 is outdated. Many bugs have been fixed.

Requires AoC 1.0c and UserPatch.

Also on Voobly.

Version 5.1.1

* Byzantines: Elite Cataphract (tech) food cost reduced from 1600 to 1200. [DE]
* Byzantines: Logistica food cost reduced from 1000 to 800. [DE]
* Koreans: Non-siege military units cost -20% wood (was -15%). [DE]
* Koreans: War Wagon base price +5 wood. Total cost is now 92 wood (was 94). [DE]
* Koreans: Turtle Ship base price +10 wood. Total cost is now 152 wood (was 153). [DE]
Version 5.0.2

* Slavic DE Set thanks to Narjana.
* Slavs: Infantry and Siege civilization. [AoF]
* Slavs: Faith added to the technology tree. [DE]
* Slavs: Farmers work 10% faster (lowered from 15% faster). [DE]
* Slavs: Free Supplies. [DE]
* Slavs: Boyar stats updated. [DE]
* Magyars: Cavalry civilization. [AoF]
* Magyars: Mercenaries renamed Corvinian Army. [DE]
Version 4.7.5

* Construction DE Graphics & Mediterranean DE Set thanks to Narjana.
* Arson and Arrowslits with DE icons.
* Hussar attack animation length reduced from 1.89 to 1.35. [DE]
* Chinese, Huns, Mayans and Mongols no longer have access to Supplies. [DE]
* Aztecs: Military creation bonus decreased from 17,7% to 11,1%. [DE]
* Mayans: El Dorado research time increased from 50 to 70 seconds. [DE]
* Saracens: Zealotry gold cost reduced from 800 to 700. [DE]
Version 4.6

* Fire Galley: Increased the training time from 60 to 65 seconds. [DE]
* Goths: Receive free Loom as a civilization bonus. [DE]
* Persians: Town Centers and Docks no longer work faster in the Dark Age. [DE]
* Teutons: Teutonic Knights increased speed from 0.7 to 0.8. [DE]
* Teutons: Barracks and Stable units +1 melee armor in Castle and Imperial Age. [DE]
Version 4.5.1

* Steppe Lancer (standard and elite) get +1 base attack. [DE]
* Chinese: Redemption removed from the technology tree. [DE]
* Goths: Infantry discount staggered: -20%/-25%/-30%/-35%. [DE]
* Goths: Infantry +1 attack vs. buildings per age starting in Feudal. [DE]
* Goths: No longer have access to the Arson technology. [DE]
Version 4.4.2

* Steppe Lancer: Cavalry unit with increased attack range. [DE]
* DE graphics for Xolotl Warrior and Steppe Lancers thanks to fknabyss.
* Goths: Infantry are now 35% cheaper in all Ages. [DE]
* Mongols: Hunting bonus reduced from 50% to 40%. [DE]
* Mongols: Now have access to the Steppe Lancers. [DE]
* Mongols: Steppe Lancers benefit from the +30% HP bonus. [DE]
* Persians: Kamandaran price increased to 400f, 300g. [DE]
* Teutons: Farms are now 40% cheaper instead of 33%. [DE]
* Teutons: Barracks units gain +1 melee armor in the Castle Age. [DE]
Version 4.3

* Chinese: Can now research Block Printing. [DE]
* Persians: Kamandaran archers price increased from 50 to 60 wood. [DE]
Version 4.2.1

* Xolotl Warrior: Mesoamerican cavalry unit. [DE]
* Mayans: Plumed Archers base price increased by +5 wood, +5 gold. [DE]
* Saracens: The +3 bonus vs. buildings is now staggered by age. [DE]
Version 4.1.10

* Chemistry affects all Castle arrows. [DE]
* Chemistry also affects Town Centers. [AoF]
* Dry Dock no longer reduces gold per trip for Trade Cogs. [DE]
* Eagle Scout -1 LoS and search radius in Dark Age. [DE]
* Elite Skirmisher upgrade cost 230w/130g [DE]
* Halberdiers -5 attack vs Mamelukes. [DE]
* Herbal Medicine effect increased by 50%. [DE]
* Palisade Gate cost increased to 30w, have 0/0 armor while building. [DE]
* Supplies introduced: Militia-line cost -15 food. [DE]
* Tracking researched for free upon reaching the Feudal Age. [DE]
* Watch Tower HP reduced from 1020 to 700 before Castle Age. [DE]
* Villagers can now be garrisoned in rams. [AoF]
* Britons: Warwolf cost increased to 800w, 400g. [DE]
* Franks: +20% HP bonus only available from Feudal Age. [DE]
* Koreans: Non-siege military units cost -15% wood, fortifications built faster removed. [DE]
* Mayans: Farmers work at closer speed to the farmers of other civilizations. [AoR]
* Persians: Boiling Oil replaced by Kamandaran: archer line gold cost removed. [DE]
* Persians: Town Centers and Docks work +5% faster in Dark Age. [DE]
* Saracens: Market cost -100w instead of -75w. [DE]
* Saracens: All Archers (except Skirmishers) deal +3 bonus damage vs buildings. [DE]
* Saracens: Elite Mameluke firing delay reduced. [DE]
* Spanish: Conquistadors receive damage from anti-cavalry archer attacks. [DE]
* Spanish: Missionaries affected by Bloodlines. [AoF]
* Spanish: Missionaries affected by Husbandry and heal as quickly as normal Monks. [DE]
* Teutons: Receive Herbal Medicine for free. [DE]
* Vikings: Warships are 15%/15%/20% cheaper in Feudal/Castle/Imperial Age. [AoR]

* Language: Arbalest renamed "Arbalester". [DE]
* Language: Camel renamed "Camel Rider". [DE]
Version 4.0.6

* Byzantines and Spanish now use mediterranean architectural style. [DE]
Version 3.7.1

* Fishing Ships receive their own armor class. [AoR]
* Herdable animals can get on board Transport Ships. [AoAK]
* Mamelukes receive their own armor class. [AoR]
* Palisade Gate and Siege Tower receive their own hotkeys. [AoR]
* Trebuchets have 19 Line of Sight. [AoF]
Version 3.6

* Fire Ship projectiles are affected by Ballistics. [AoAK]
* Spanish: Cannon Galleons fire with Ballistics without need for the tech itself, projectile speed set to 7. [AoF]
Version 3.5.3

* Byzantines: building HP bonus affects gates. [AoF]
* Demolition Raft introduced as a predecessor of the Demolition Ship. [AoAK]
* Fire Galley introduced as a predecessor of the Fire Ship. [AoAK]
Version 3.4

* Chemistry now affects Castles (first arrow only). [AoF]
Version 3.3

* Now most new technologies use the same ID as in WK.
Version 3.2

* Siege Tower available at the Siege Workshop. [AoAK]
* Kings also get different sprites. [AoAK]
Version 3.1

* New sprites for middle eastern and asian monks.
Version 3.0

* Arson introduced. [AoAK]
* Arrowslits introduced. [AoAK]
* Gillnets introduced. [AoF]
* Graphics for the new units and technologies.
Version 2.5.1

Buildings HP staggered per Age: [AoF]

- House: 550 (I) --> 750 (II) --> 900 (III)
- Mill, Lumber/Mining camp: 600 (I) --> 800 (II) --> 1000 (III)
- Blacksmith, Market: 1800 (II) --> 2100 (III)
- Stone walls: 900 (II) --> 1800 (III)
- Stone gate: 1375 (II) --> 2750 (III)

Version 2.4

* Palisade Gate available. [AoF]
Version 2.3

* Eagle Scout introduced as a predecessor of the Eagle Warrior. [AoAK]
* Cartography: instant research once the market is built. [AoR]
* Language changes are now in a single .dll file.
Version 2.0

* Aztecs: Atlatl introduced. [AoF]
* Britons: Warwolf introduced. [AoF]
* Byzantines: Greek Fire introduced. [AoF]
* Celts: Stronghold introduced. [AoF]
* Chinese: Great Wall introduced. [AoF]
* Franks: Chivalry introduced. [AoF]
* Huns: Marauders introduced. [AoF]
* Japanese: Yasama introduced. [AoF]
* Koreans: Panokseon introduced. [AoF]
* Mayans: Obsidian Arrows introduced. [AoF]
* Mongols: Nomads introduced. [AoF]
* Persians: Boiling Oil introduced. [AoF]
* Saracens: Madrasah introduced. [AoF]
* Spanish: Inquisition introduced. [AoF]
* Teutons: Ironclad introduced. [AoF]
* Turks: Sipahi introduced. [AoF]
* Vikings: Chieftains introduced. [AoF]
Version 1.5

* Onagers can cut down trees. [AoF]
* Trade carts now have a smaller collision radius. [AoAK]
Version 1.4

* Transport Ships are available in the Dark Age. [AoF]
Version 1.3

* Chemistry no longer slows down Mangonel projectiles. [AoF]
Version 1.2

* Furor Celtica updated (HP boost reduced from +50% to +40%) [AoF]
* Language: Goth bonus percentage corrected (from -25% to -35%)
Version 1.1

* Fixed several incorrect percentages from the original tech tree.
Version 1.0

* Civilization bonuses updated
* Team bonuses updated
* Technology trees updated
* Technologies updated
* Buildings updated
* Units updated
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Bigbossbro09 Post on Voobly. It'll be great for competitive play.

I feel like some stuffs should be added. For example, having secondary Castle Tech and Meso Eagle Scout line...

[Edited on 05/02/19 @ 02:04 AM]

File Author

It's a good idea.

[Edited on 05/10/19 @ 08:05 PM]

Bigbossbro09 Several things still needed to match with HD balance.
1. Palisade Gate. (Sea Gate to Palisade Gate)
2. Gillnets, Arrow slits and Arson tech.
3. Eagle Scout from Feudal
4. If possible add Feudal Water balance from HD.

[Edited on 06/18/19 @ 01:15 PM]

File Author

Personally, I do not like the new water balance with feudal fire galleys, so I'll leave it as it was in Conquerors. I do not plan to include new units or buildings soon (although I love the palisade gates) so that they do not conflict with other graphic mods when used outside of voobly.

Bigbossbro09 Thank you for the reply....
I think Eagle Scout from Feudal, Palisade Gate(Sea Gate) and those techs should be introduced atleast. I'm fine with keeping Water Balance same as The Conquerors. But those are needed to keep up with HD DLCs.
Bigbossbro09 Found a new issue... Allied Vision maps doesn't work with this mod. There is an attribute in RMS via Userpatch 1.5 which allows to see Allied players. Is there something to tweak to fix this? Instead of clicking to free research Cartography consider making auto-researched after making market like in WK?
Edit: NVM. I got it. AV map itself had problems and was designed mainly for WK. Since WK auto updates constants from exe.

[Edited on 06/22/19 @ 07:59 PM]


Added Eagle Scout line...

[Edited on 06/23/19 @ 12:04 AM]

File Author

Hi, I appreciate your intention. I have finally decided to make a new version that includes most of those features. So only that it will be in a while. I am also waiting in knowing all the balance changes in AoE2:DE.

[Edited on 06/26/19 @ 10:09 PM]

Bigbossbro09 Thanks again for the reply.

AoE2:DE will take more months to come out and heard that it'll go some huge balance changes in future(like M@A-line costing 45f and 20g from E3 gameplay). I think for the mean time I would say go with the latest HD balance possible and keep updating with the latest version as close as possible when it's released. I might help you if I can(as you can see I have already added Eagle Scout from Feudal and plan to add Palisade Gate and some of the techs from HD Edition). Would you mind update the file I gave you on Voobly and this site?

[Edited on 06/24/19 @ 02:38 AM]

File Author

That's what I meant, I have to observe how the meta game changes through the months. Thanks for adding the Eagle line but I need to make all those changes by myself. I always take care that everything fits correctly and has been tested (E.g. El Dorado should affect all three Eagle units, among other details). Be patient, I will gradually add those features.
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