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Author |
File Description |
AoC4ever |
Posted on 04/10/19 @ 08:06 PM (updated 01/02/24)
File Details |
Version: |
Userpatch 1.5 |
Screenshot:
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This mod updates the AoC balance and adds some new stuff. Please read the Instructions.txt file for a successful installation and the Changelog.txt for more detailed descriptions.
Requires AoC 1.0c and UserPatch.
Also on Voobly
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Version 6.0
* Cumans: Cavalry civilization.
* Cavalier upgrade time reduced from 100 seconds to 80 seconds.
* Devotion introduced: Requirement for Faith.
* Faith cost decreased to 550f/750g (from 750f/1000g).
* Loom can be queued.
* Skirmishers get their own Armor class.
* Chinese: TC bonus increased to 15 pop space and +7 LoS (from 10 pop cap, +5 LoS).
* Hindustanis: Villager discount improved to -8/13/18/23% (from -5/10/15/20%).
* Huns: Tarkan base movement speed increased to 1.4 (from 1.35).
* Incas: Military units food discount reduced from -15/20/25/30% to -10/15/20/25%.
* Incas: Kamayuk base cost restored to 60f/30g (from 65f/30g).
* Japanese: The Cavalry Archer's +2 attack bonus no longer works against Skirmishers.
* Persians: Architectural style switched back to Middle Eastern.
* Persians: Savar bonus damage against Archers reduced from 3 to 2.
* Persians: Savar upgrade research time increased from 150 seconds to 160 seconds.
* Portuguese: Organ Guns deal +2 vs Infantry and Skirmishers; elite +1 vs buildings.
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Version 5.9.11
* Added many changes from Update 95810.
* Added some changes from Update 93001.
* Added changes from Update 87863.
* Added a lot of changes from Update 81058.
* Added many changes from Updates 78174, 73855, and 66672.
* Added many Scenario Editor stuff: Buildings, eye candy, heroes, animals, etc.
* Burmese, Khmer, Malay and Vietnamese.
* DE Southeast Asian & DE Mesoamerican architecture sets thanks to hujianshi.
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Version 5.8.8
* DE Middle Eastern & DE African architecture sets thanks to hujianshi.
* Berbers, Ethiopians, Malians and Portuguese.
* Camel: Controllable animal.
* Camel Rider LoS increased from 4 to 5.
* Feudal Age Watch Tower HP increased from 700 to 850.
* Heavy Scorpion pierce armor increased from 7 to 8.
* Horse has 4 LoS (was 2) and 0/2 armor (was 0/0).
* Incas: Team Bonus replaced with Spearmen and Skirmishers +2 LOS.
* Indians reworked, name changed to Hindustanis.
* Koreans: War Wagon base wood cost increased from 115 to 125.
* Saracens: Counterweights introduced.
* Saracens: Madrasah removed. Zealotry available in the Castle Age.
* Saracens: Mameluke no longer has the archer armor class.
* Skirmisher now deal 0 bonus damage versus the Cavalry Archer Armor class.
* Slavs: Orthodoxy replaced with Detinets.
* Vulture: Decorative bird.
* Wild Camel: Decorative animal.
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Version 5.7
* DE East Asian architecture set thanks to hujianshi.
* DE Farms thanks to GorLeon.
* Cannon Galleons projectile speed increased from 1.95 to 3.
* Long Swordsman melee armor increased from 0 to 1.
* Long Swordsman technology food cost decreased from 200 to 150.
* Steppe Lancers reload time lowered from 2.3 to 2.0.
* Hand Cannoneer HP increased from 35 to 40.
* Herbal Medicine cost reduced from 350g to 200g.
* House melee armor reduced from 0/1/2 to -2/-1/1 in Dark/Feudal/Castle.
* Palisade Wall takes 7 seconds to build (was 5).
* Speed of bullet projectiles increased from 5.5 to 7.5.
* Supplies cost decreased from 150f/100g to 75f/75g.
* Two-Handed Swordsman melee armor increased from 0 to 1.
* Aztecs: Jaguar Warrior HP increased from 50 to 65.
* Byzantines: Monk heal speed increased from +50% to +100%.
* Byzantines: Town Patrol is now free and instantly researched.
* Celts: Woad Raider attack increased from 8 to 10.
* Incas: Kamayuk HP increased from 60 to 70; melee armor from 0 to 1.
* Japanese: Samurai HP increased from 60 to 70; attack from 8 to 10.
* Japanese: Elite Samurai Tech cost decreased from 950f/875g to 750f/650g.
* Teutons: Teutonic Knight attack increased from 12 to 14; melee armor from 5 to 7.
* Teutons: Elite Teutonic Knight Tech cost decreased from 1200f/600g to 950f/500g.
* Vikings: Berserk attack increased from 9 to 12; melee armor from 0 to 1.
* Vikings: Berserk (elite) training time decreased from 14 seconds to 12.
* Vikings: Elite Berserk Tech cost decreased from 1300f/550g to 1075f/475g.
* Vikings: Infantry HP bonus changed to +20% starting from the Feudal Age.
* Vikings: Lose access to Thumb Ring technology.
* [Extra] Chinese Team Bonus changed to Farms +25 food (instead of +10% food).
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Version 5.6.3
* DE Central European architecture set thanks to hujianshi.
* Cavalry Archers attack animation duration increased from 1.15 to 1.17.
* Hand Cannoneer accuracy increased from 65% to 75%.
* Persians: War Elephant training time decreased to 25 seconds (from 31).
* Persians: War Elephant cost changed from 200f/75g to 170f/85g.
* Slavs: Elite Boyar +2 melee armor (from 6 to 8).
* Turks: Artillery has their stone cost replaced with wood.
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Version 5.5
* DE Central Asian architecture set thanks to Narjana.
* Cannon Galleon tech is no longer required to unlock Cannon Galleons.
* Steppe Lancers gold cost reduced from 45 to 40.
* Franks: Bearded Axe moved to Castle Age; cost 300f/300g.
* Franks: Chivalry moved to Imperial Age; cost 600w/500g.
* Incas: Villagers affected by blacksmith upgrades starting in the Castle Age.
* Mongols: Mangudai movement speed reduced from 1.45 to 1.4.
* [Extra] Persians with Central Asian architecture.
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Version 5.4
* DE Western European architecture set thanks to hujianshi.
* Palisade Walls & Palisade Gates have -40% HP in Dark Age.
* Cavalry Archers have 1.15 attack animation duration (reduced from 1.3).
* Franks: No longer have access to Treadmill Crane.
* Franks: Foragers bonus reduced from +25% to +15%.
* Italians: Dock technologies cost -33% (reduced from -50%).
* Italians: Genoese Crossbowmen gold cost reduced from 45 to 40.
* Italians: University technologies also cost -33%.
* Koreans: Now have access to Elite Cannon Galleon.
* Mayans: Obsidian Arrows replaced by Hul’che Javelineers.
* Saracens: Archers no longer gain bonus attack against buildings.
* Saracens: Camel units are now granted +10 HP.
* Saracens: Team Bonus vs. buildings increased to +3.
* Saracens: Zealotry gives +20 HP to camels instead of +30, cost 500f/450g.
* Slavs: No longer have access to Treadmill Crane.
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Version 5.3.3
* DE South Asian architecture set thanks to hujianshi.
* Indians: Camel and Gunpowder civilization.
* Riderless Horses can now be loaded into Transport Ships.
* Aztecs: Jaguar Warriors train in 12 seconds (base time reduced from 20).
* Aztecs: Villagers carry +3 (reduced from +5).
* Celts: Infantry speed bonus starts from the Feudal Age.
* Goths: Loom can be researched instantly rather than at no cost.
* Italians: Genoese Crossbowmen training time reduced to 18s/14s (from 22s/19s).
* Koreans: Elite Turtle Ship speed increased to 1.035 (from 0.9)
* Koreans: Now receive archer armor upgrades for free.
* Koreans: Lose the Tower range bonus.
* Koreans: Panokseon replaced by Eupseong.
* Turks: Elite Janissary increased accuracy from 50% to 65%.
* Turks: Scout Cavalry, Light Cavalry, Hussar +1 pierce armor.
* Vikings: Chieftains cost increased from 400f/300g to 700f/500g.
* [Extra] Xolotl Warrior +20 HP, +2 pierce armor.
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Version 5.2.3
* Incas: Infantry civilization.
* Italians: Archer and Naval civilization.
* Goat: Herdable animal.
* Lion: Aggressive animal.
* Rhinoceros: Aggressive huntable animal.
* Tiger: Aggressive animal.
* Zebra: Huntable animal.
* Iron Boar can be hunted by villagers.
* Watch Tower can no longer be built in the Dark Age (e.g. on the Fortress map).
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Version 5.1.2
* Bleda the Hun is no longer classified as a common unit.
* Llama: Herdable animal.
* Byzantines: Elite Cataphract (tech) food cost reduced from 1600 to 1200.
* Byzantines: Logistica food cost reduced from 1000 to 800.
* Koreans: Non-siege military units cost -20% wood (was -15%).
* Koreans: War Wagon base price +5 wood. Total cost is now 92 wood (was 94).
* Koreans: Turtle Ship base price +10 wood. Total cost is now 152 wood (was 153).
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Version 5.0.2
* DE Eastern European architecture set thanks to Narjana.
* Magyars: Cavalry civilization.
* Slavs: Infantry and Siege civilization.
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Version 4.7.5
* Construction DE graphics & Mediterranean DE set thanks to Narjana.
* Arson and Arrowslits with DE icons.
* Hussar attack animation length reduced from 1.89 to 1.35.
* Chinese, Huns, Mayans and Mongols no longer have access to Supplies.
* Aztecs: Military creation bonus decreased from 17,7% to 11,1%.
* Mayans: El Dorado research time increased from 50 to 70 seconds.
* Saracens: Zealotry gold cost reduced from 800 to 700.
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Version 4.6
* Fire Galley: Increased the training time from 60 to 65 seconds.
* Goths: Receive free Loom as a civilization bonus.
* Persians: Town Centers and Docks no longer work faster in the Dark Age.
* Teutons: Teutonic Knights increased speed from 0.7 to 0.8.
* Teutons: Barracks and Stable units +1 melee armor in Castle and Imperial Age.
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Version 4.5.1
* Steppe Lancer (standard and elite) get +1 base attack.
* Chinese: Redemption removed from the technology tree.
* Goths: Infantry discount staggered: -20%/-25%/-30%/-35%.
* Goths: Infantry +1 attack vs. buildings per age starting in Feudal.
* Goths: No longer have access to the Arson technology.
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Version 4.4.2
* DE graphics for Xolotl Warrior and Steppe Lancers thanks to fknabyss.
* Steppe Lancer: Cavalry unit with increased attack range.
* Goths: Infantry are now 35% cheaper in all Ages.
* Mongols: Hunting bonus reduced from 50% to 40%.
* Mongols: Now have access to the Steppe Lancers.
* Mongols: Steppe Lancers benefit from the +30% HP bonus.
* Persians: Kamandaran price increased to 400f, 300g.
* Teutons: Farms are now 40% cheaper instead of 33%.
* Teutons: Barracks units gain +1 melee armor in the Castle Age.
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Version 4.3
* Chinese: Can now research Block Printing.
* Persians: Kamandaran archers price increased from 50 to 60 wood.
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Version 4.2.1
* Xolotl Warrior: Mesoamerican cavalry unit.
* Mayans: Plumed Archers base price increased by +5 wood, +5 gold.
* Saracens: The +3 bonus vs. buildings is now staggered by age.
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Version 4.1.10
* Chemistry affects all Castle arrows.
* Chemistry also affects Town Centers.
* Dry Dock no longer reduces gold per trip for Trade Cogs.
* Eagle Scout -1 LoS and search radius in Dark Age.
* Elite Skirmisher upgrade cost 230w/130g.
* Halberdiers -5 attack vs Mamelukes.
* Herbal Medicine effect increased by 50%.
* Palisade Gate cost increased to 30w, have 0/0 armor while building.
* Supplies introduced: Militia-line cost -15 food.
* Tracking researched for free upon reaching the Feudal Age.
* Watch Tower HP reduced from 1020 to 700 before Castle Age.
* Villagers can now be garrisoned in rams.
* Britons: Warwolf cost increased to 800w, 400g.
* Franks: +20% HP bonus only available from Feudal Age.
* Koreans: Non-siege military units cost -15% wood, fortifications built faster removed.
* Mayans: Farmers work at closer speed to the farmers of other civilizations.
* Persians: Boiling Oil replaced by Kamandaran: archer line gold cost removed.
* Persians: Town Centers and Docks work +5% faster in Dark Age.
* Saracens: Market cost -100w instead of -75w.
* Saracens: All Archers (except Skirmishers) deal +3 bonus damage vs buildings.
* Saracens: Elite Mameluke firing delay reduced.
* Spanish: Conquistadors receive damage from anti-cavalry archer attacks.
* Spanish: Missionaries affected by Bloodlines.
* Spanish: Missionaries affected by Husbandry and heal as quickly as normal Monks.
* Teutons: Receive Herbal Medicine for free.
* Vikings: Warships are 15%/15%/20% cheaper in Feudal/Castle/Imperial Age.
* Language: Arbalest renamed "Arbalester".
* Language: Camel renamed "Camel Rider".
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Version 4.0.6
* Byzantines and Spanish now use mediterranean architectural style.
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Version 3.7.1
* Fishing Ships receive their own armor class.
* Herdable animals can get on board Transport Ships.
* Mamelukes receive their own armor class.
* Palisade Gate and Siege Tower receive their own hotkeys.
* Trebuchets have 19 Line of Sight.
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Version 3.6
* Fire Ship projectiles are affected by Ballistics.
* Spanish: Cannon Galleons fire with Ballistics without need for the tech itself, projectile speed set to 7.
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Version 3.5.3
* Byzantines: building HP bonus affects gates.
* Demolition Raft introduced as a predecessor of the Demolition Ship.
* Fire Galley introduced as a predecessor of the Fire Ship.
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Version 3.4
* Chemistry now affects Castles (first arrow only).
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Version 3.3
* Now most new technologies use the same ID as in WK.
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Version 3.2
* Siege Tower available at the Siege Workshop.
* Kings also get different sprites.
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Version 3.1
* [Extra] Regional sprites for middle eastern and asian monks.
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Version 3.0
* Arson introduced.
* Arrowslits introduced.
* Gillnets introduced.
* Graphics for the new units and technologies.
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Version 2.5.1
Buildings HP staggered per Age:
- House: 550 (I) --> 750 (II) --> 900 (III)
- Mill, Lumber/Mining camp: 600 (I) --> 800 (II) --> 1000 (III)
- Blacksmith, Market: 1800 (II) --> 2100 (III)
- Stone walls: 900 (II) --> 1800 (III)
- Stone gate: 1375 (II) --> 2750 (III)
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Version 2.4
* Palisade Gate available.
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Version 2.3
* Eagle Scout introduced as a predecessor of the Eagle Warrior.
* Cartography: instant research once the market is built.
* Language changes are now in a single .dll file.
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Version 2.0
* Aztecs: Atlatl introduced.
* Britons: Warwolf introduced.
* Byzantines: Greek Fire introduced.
* Celts: Stronghold introduced.
* Chinese: Great Wall introduced.
* Franks: Chivalry introduced.
* Huns: Marauders introduced.
* Japanese: Yasama introduced.
* Koreans: Panokseon introduced.
* Mayans: Obsidian Arrows introduced.
* Mongols: Nomads introduced.
* Persians: Boiling Oil introduced.
* Saracens: Madrasah introduced.
* Spanish: Inquisition introduced.
* Teutons: Ironclad introduced.
* Turks: Sipahi introduced.
* Vikings: Chieftains introduced.
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Version 1.5
* Onagers can cut down trees.
* Trade carts now have a smaller collision radius.
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Version 1.4
* Transport Ships are available in the Dark Age.
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Version 1.3
* Chemistry no longer slows down Mangonel/Onager projectiles.
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Version 1.2
* Furor Celtica updated (HP boost reduced from +50% to +40%)
* Language: Goth bonus percentage corrected (from -25% to -35%)
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Version 1.1
* Language: Fixed several incorrect percentages from the original tech tree.
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Version 1.0
* Civilization bonuses updated
* Team bonuses updated
* Technology trees updated
* Technologies updated
* Building stats updated
* Unit stats updated
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Pages: « First « 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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AoC4ever
File Author |
Posted on 06/27/19 @ 09:00 PM
@Bigbossbro09
Try with the Wonder hotkey (also you can change it easily in the game menu). |
Bigbossbro09 |
Posted on 06/28/19 @ 07:41 AM
Seems like I can now use the Hotkey with the default Palisade Gate one. But with Userpatch 1.5 Genitour, Palisade Gate and Siege Tower have their own unique hotkey set now.[Edited on 06/28/19 @ 09:45 AM]
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Bigbossbro09 |
Posted on 06/28/19 @ 08:18 AM
What we need now is new techs then we are pretty much up-to-date with HD balance. |
Bigbossbro09 |
Posted on 07/03/19 @ 10:28 AM
I think I found an issue. There are some WololoKingdoms AI now. If secondary Castle tech doesn't use same id as WololoKingdoms' id then it'll be a problem when playing vs AI. Mind wanna take a look at it? |
AoC4ever
File Author |
Posted on 07/04/19 @ 11:50 AM
@Bigbossbro09
I'll check it later. At the moment I am testing the last version.[Edited on 07/04/19 @ 01:48 PM]
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Bigbossbro09 |
Posted on 07/04/19 @ 08:13 PM
Nice graphical update. Plan to upgrade Palisade Gate graphics too? :D |
AoC4ever
File Author |
Posted on 07/05/19 @ 10:45 AM
@Bigbossbro09
Palisade gates already have their new construction graphics (the other wooden graphics showed me weird details). |
Bigbossbro09 |
Posted on 07/07/19 @ 09:35 AM
WololoKingdoms, Realms mod adds completely new graphics id of .DAT file for Palisade Gates. Might be a little hard but it's possible to have wooden gate. Need more hard work tbh. |
Bigbossbro09 |
Posted on 07/17/19 @ 07:42 PM
Tech Ids need a real fix before it's too late. Here's the link that shows difference.
https://imgur.com/a/f2cswY1 |
AoC4ever
File Author |
Posted on 07/18/19 @ 08:10 PM
@Bigbossbro09
Hello. Those details are quite secondary for me. However, in a few moments I'm going to fix it for better compatibility.
Edit: Done. Yeomen-Warwolf still have another ID. Also, although the Palisade Gate icon on the Goths tree is crossed out, it is actually enabled. The internal changes were significant and I do not have enough time for full testing right now, so tell me if any error happens while you are playing. Thanks[Edited on 07/18/19 @ 10:33 PM]
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Pages: « First « 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 » Last » |
HGDL v0.8.2 |
Statistics |
Downloads: | 2,853 |
Favorites: [] | 11 |
Size: | 101.19 MB |
Added: | 04/10/19 |
Updated: | 01/02/24 |
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