|
Author |
File Description |
AoC4ever |
Posted on 04/10/19 @ 08:06 PM (updated 01/02/24)
File Details |
Version: |
Userpatch 1.5 |
Screenshot:
|
This mod updates the AoC balance and adds some new stuff. Please read the Instructions.txt file for a successful installation and the Changelog.txt for more detailed descriptions.
Requires AoC 1.0c and UserPatch.
Also on Voobly
----------------------------------------
Version 6.0
* Cumans: Cavalry civilization.
* Cavalier upgrade time reduced from 100 seconds to 80 seconds.
* Devotion introduced: Requirement for Faith.
* Faith cost decreased to 550f/750g (from 750f/1000g).
* Loom can be queued.
* Skirmishers get their own Armor class.
* Chinese: TC bonus increased to 15 pop space and +7 LoS (from 10 pop cap, +5 LoS).
* Hindustanis: Villager discount improved to -8/13/18/23% (from -5/10/15/20%).
* Huns: Tarkan base movement speed increased to 1.4 (from 1.35).
* Incas: Military units food discount reduced from -15/20/25/30% to -10/15/20/25%.
* Incas: Kamayuk base cost restored to 60f/30g (from 65f/30g).
* Japanese: The Cavalry Archer's +2 attack bonus no longer works against Skirmishers.
* Persians: Architectural style switched back to Middle Eastern.
* Persians: Savar bonus damage against Archers reduced from 3 to 2.
* Persians: Savar upgrade research time increased from 150 seconds to 160 seconds.
* Portuguese: Organ Guns deal +2 vs Infantry and Skirmishers; elite +1 vs buildings.
----------------------------------------
Version 5.9.11
* Added many changes from Update 95810.
* Added some changes from Update 93001.
* Added changes from Update 87863.
* Added a lot of changes from Update 81058.
* Added many changes from Updates 78174, 73855, and 66672.
* Added many Scenario Editor stuff: Buildings, eye candy, heroes, animals, etc.
* Burmese, Khmer, Malay and Vietnamese.
* DE Southeast Asian & DE Mesoamerican architecture sets thanks to hujianshi.
----------------------------------------
Version 5.8.8
* DE Middle Eastern & DE African architecture sets thanks to hujianshi.
* Berbers, Ethiopians, Malians and Portuguese.
* Camel: Controllable animal.
* Camel Rider LoS increased from 4 to 5.
* Feudal Age Watch Tower HP increased from 700 to 850.
* Heavy Scorpion pierce armor increased from 7 to 8.
* Horse has 4 LoS (was 2) and 0/2 armor (was 0/0).
* Incas: Team Bonus replaced with Spearmen and Skirmishers +2 LOS.
* Indians reworked, name changed to Hindustanis.
* Koreans: War Wagon base wood cost increased from 115 to 125.
* Saracens: Counterweights introduced.
* Saracens: Madrasah removed. Zealotry available in the Castle Age.
* Saracens: Mameluke no longer has the archer armor class.
* Skirmisher now deal 0 bonus damage versus the Cavalry Archer Armor class.
* Slavs: Orthodoxy replaced with Detinets.
* Vulture: Decorative bird.
* Wild Camel: Decorative animal.
----------------------------------------
Version 5.7
* DE East Asian architecture set thanks to hujianshi.
* DE Farms thanks to GorLeon.
* Cannon Galleons projectile speed increased from 1.95 to 3.
* Long Swordsman melee armor increased from 0 to 1.
* Long Swordsman technology food cost decreased from 200 to 150.
* Steppe Lancers reload time lowered from 2.3 to 2.0.
* Hand Cannoneer HP increased from 35 to 40.
* Herbal Medicine cost reduced from 350g to 200g.
* House melee armor reduced from 0/1/2 to -2/-1/1 in Dark/Feudal/Castle.
* Palisade Wall takes 7 seconds to build (was 5).
* Speed of bullet projectiles increased from 5.5 to 7.5.
* Supplies cost decreased from 150f/100g to 75f/75g.
* Two-Handed Swordsman melee armor increased from 0 to 1.
* Aztecs: Jaguar Warrior HP increased from 50 to 65.
* Byzantines: Monk heal speed increased from +50% to +100%.
* Byzantines: Town Patrol is now free and instantly researched.
* Celts: Woad Raider attack increased from 8 to 10.
* Incas: Kamayuk HP increased from 60 to 70; melee armor from 0 to 1.
* Japanese: Samurai HP increased from 60 to 70; attack from 8 to 10.
* Japanese: Elite Samurai Tech cost decreased from 950f/875g to 750f/650g.
* Teutons: Teutonic Knight attack increased from 12 to 14; melee armor from 5 to 7.
* Teutons: Elite Teutonic Knight Tech cost decreased from 1200f/600g to 950f/500g.
* Vikings: Berserk attack increased from 9 to 12; melee armor from 0 to 1.
* Vikings: Berserk (elite) training time decreased from 14 seconds to 12.
* Vikings: Elite Berserk Tech cost decreased from 1300f/550g to 1075f/475g.
* Vikings: Infantry HP bonus changed to +20% starting from the Feudal Age.
* Vikings: Lose access to Thumb Ring technology.
* [Extra] Chinese Team Bonus changed to Farms +25 food (instead of +10% food).
----------------------------------------
Version 5.6.3
* DE Central European architecture set thanks to hujianshi.
* Cavalry Archers attack animation duration increased from 1.15 to 1.17.
* Hand Cannoneer accuracy increased from 65% to 75%.
* Persians: War Elephant training time decreased to 25 seconds (from 31).
* Persians: War Elephant cost changed from 200f/75g to 170f/85g.
* Slavs: Elite Boyar +2 melee armor (from 6 to 8).
* Turks: Artillery has their stone cost replaced with wood.
----------------------------------------
Version 5.5
* DE Central Asian architecture set thanks to Narjana.
* Cannon Galleon tech is no longer required to unlock Cannon Galleons.
* Steppe Lancers gold cost reduced from 45 to 40.
* Franks: Bearded Axe moved to Castle Age; cost 300f/300g.
* Franks: Chivalry moved to Imperial Age; cost 600w/500g.
* Incas: Villagers affected by blacksmith upgrades starting in the Castle Age.
* Mongols: Mangudai movement speed reduced from 1.45 to 1.4.
* [Extra] Persians with Central Asian architecture.
----------------------------------------
Version 5.4
* DE Western European architecture set thanks to hujianshi.
* Palisade Walls & Palisade Gates have -40% HP in Dark Age.
* Cavalry Archers have 1.15 attack animation duration (reduced from 1.3).
* Franks: No longer have access to Treadmill Crane.
* Franks: Foragers bonus reduced from +25% to +15%.
* Italians: Dock technologies cost -33% (reduced from -50%).
* Italians: Genoese Crossbowmen gold cost reduced from 45 to 40.
* Italians: University technologies also cost -33%.
* Koreans: Now have access to Elite Cannon Galleon.
* Mayans: Obsidian Arrows replaced by Hul’che Javelineers.
* Saracens: Archers no longer gain bonus attack against buildings.
* Saracens: Camel units are now granted +10 HP.
* Saracens: Team Bonus vs. buildings increased to +3.
* Saracens: Zealotry gives +20 HP to camels instead of +30, cost 500f/450g.
* Slavs: No longer have access to Treadmill Crane.
----------------------------------------
Version 5.3.3
* DE South Asian architecture set thanks to hujianshi.
* Indians: Camel and Gunpowder civilization.
* Riderless Horses can now be loaded into Transport Ships.
* Aztecs: Jaguar Warriors train in 12 seconds (base time reduced from 20).
* Aztecs: Villagers carry +3 (reduced from +5).
* Celts: Infantry speed bonus starts from the Feudal Age.
* Goths: Loom can be researched instantly rather than at no cost.
* Italians: Genoese Crossbowmen training time reduced to 18s/14s (from 22s/19s).
* Koreans: Elite Turtle Ship speed increased to 1.035 (from 0.9)
* Koreans: Now receive archer armor upgrades for free.
* Koreans: Lose the Tower range bonus.
* Koreans: Panokseon replaced by Eupseong.
* Turks: Elite Janissary increased accuracy from 50% to 65%.
* Turks: Scout Cavalry, Light Cavalry, Hussar +1 pierce armor.
* Vikings: Chieftains cost increased from 400f/300g to 700f/500g.
* [Extra] Xolotl Warrior +20 HP, +2 pierce armor.
----------------------------------------
Version 5.2.3
* Incas: Infantry civilization.
* Italians: Archer and Naval civilization.
* Goat: Herdable animal.
* Lion: Aggressive animal.
* Rhinoceros: Aggressive huntable animal.
* Tiger: Aggressive animal.
* Zebra: Huntable animal.
* Iron Boar can be hunted by villagers.
* Watch Tower can no longer be built in the Dark Age (e.g. on the Fortress map).
----------------------------------------
Version 5.1.2
* Bleda the Hun is no longer classified as a common unit.
* Llama: Herdable animal.
* Byzantines: Elite Cataphract (tech) food cost reduced from 1600 to 1200.
* Byzantines: Logistica food cost reduced from 1000 to 800.
* Koreans: Non-siege military units cost -20% wood (was -15%).
* Koreans: War Wagon base price +5 wood. Total cost is now 92 wood (was 94).
* Koreans: Turtle Ship base price +10 wood. Total cost is now 152 wood (was 153).
----------------------------------------
Version 5.0.2
* DE Eastern European architecture set thanks to Narjana.
* Magyars: Cavalry civilization.
* Slavs: Infantry and Siege civilization.
----------------------------------------
Version 4.7.5
* Construction DE graphics & Mediterranean DE set thanks to Narjana.
* Arson and Arrowslits with DE icons.
* Hussar attack animation length reduced from 1.89 to 1.35.
* Chinese, Huns, Mayans and Mongols no longer have access to Supplies.
* Aztecs: Military creation bonus decreased from 17,7% to 11,1%.
* Mayans: El Dorado research time increased from 50 to 70 seconds.
* Saracens: Zealotry gold cost reduced from 800 to 700.
----------------------------------------
Version 4.6
* Fire Galley: Increased the training time from 60 to 65 seconds.
* Goths: Receive free Loom as a civilization bonus.
* Persians: Town Centers and Docks no longer work faster in the Dark Age.
* Teutons: Teutonic Knights increased speed from 0.7 to 0.8.
* Teutons: Barracks and Stable units +1 melee armor in Castle and Imperial Age.
----------------------------------------
Version 4.5.1
* Steppe Lancer (standard and elite) get +1 base attack.
* Chinese: Redemption removed from the technology tree.
* Goths: Infantry discount staggered: -20%/-25%/-30%/-35%.
* Goths: Infantry +1 attack vs. buildings per age starting in Feudal.
* Goths: No longer have access to the Arson technology.
----------------------------------------
Version 4.4.2
* DE graphics for Xolotl Warrior and Steppe Lancers thanks to fknabyss.
* Steppe Lancer: Cavalry unit with increased attack range.
* Goths: Infantry are now 35% cheaper in all Ages.
* Mongols: Hunting bonus reduced from 50% to 40%.
* Mongols: Now have access to the Steppe Lancers.
* Mongols: Steppe Lancers benefit from the +30% HP bonus.
* Persians: Kamandaran price increased to 400f, 300g.
* Teutons: Farms are now 40% cheaper instead of 33%.
* Teutons: Barracks units gain +1 melee armor in the Castle Age.
----------------------------------------
Version 4.3
* Chinese: Can now research Block Printing.
* Persians: Kamandaran archers price increased from 50 to 60 wood.
----------------------------------------
Version 4.2.1
* Xolotl Warrior: Mesoamerican cavalry unit.
* Mayans: Plumed Archers base price increased by +5 wood, +5 gold.
* Saracens: The +3 bonus vs. buildings is now staggered by age.
----------------------------------------
Version 4.1.10
* Chemistry affects all Castle arrows.
* Chemistry also affects Town Centers.
* Dry Dock no longer reduces gold per trip for Trade Cogs.
* Eagle Scout -1 LoS and search radius in Dark Age.
* Elite Skirmisher upgrade cost 230w/130g.
* Halberdiers -5 attack vs Mamelukes.
* Herbal Medicine effect increased by 50%.
* Palisade Gate cost increased to 30w, have 0/0 armor while building.
* Supplies introduced: Militia-line cost -15 food.
* Tracking researched for free upon reaching the Feudal Age.
* Watch Tower HP reduced from 1020 to 700 before Castle Age.
* Villagers can now be garrisoned in rams.
* Britons: Warwolf cost increased to 800w, 400g.
* Franks: +20% HP bonus only available from Feudal Age.
* Koreans: Non-siege military units cost -15% wood, fortifications built faster removed.
* Mayans: Farmers work at closer speed to the farmers of other civilizations.
* Persians: Boiling Oil replaced by Kamandaran: archer line gold cost removed.
* Persians: Town Centers and Docks work +5% faster in Dark Age.
* Saracens: Market cost -100w instead of -75w.
* Saracens: All Archers (except Skirmishers) deal +3 bonus damage vs buildings.
* Saracens: Elite Mameluke firing delay reduced.
* Spanish: Conquistadors receive damage from anti-cavalry archer attacks.
* Spanish: Missionaries affected by Bloodlines.
* Spanish: Missionaries affected by Husbandry and heal as quickly as normal Monks.
* Teutons: Receive Herbal Medicine for free.
* Vikings: Warships are 15%/15%/20% cheaper in Feudal/Castle/Imperial Age.
* Language: Arbalest renamed "Arbalester".
* Language: Camel renamed "Camel Rider".
----------------------------------------
Version 4.0.6
* Byzantines and Spanish now use mediterranean architectural style.
----------------------------------------
Version 3.7.1
* Fishing Ships receive their own armor class.
* Herdable animals can get on board Transport Ships.
* Mamelukes receive their own armor class.
* Palisade Gate and Siege Tower receive their own hotkeys.
* Trebuchets have 19 Line of Sight.
----------------------------------------
Version 3.6
* Fire Ship projectiles are affected by Ballistics.
* Spanish: Cannon Galleons fire with Ballistics without need for the tech itself, projectile speed set to 7.
----------------------------------------
Version 3.5.3
* Byzantines: building HP bonus affects gates.
* Demolition Raft introduced as a predecessor of the Demolition Ship.
* Fire Galley introduced as a predecessor of the Fire Ship.
----------------------------------------
Version 3.4
* Chemistry now affects Castles (first arrow only).
----------------------------------------
Version 3.3
* Now most new technologies use the same ID as in WK.
----------------------------------------
Version 3.2
* Siege Tower available at the Siege Workshop.
* Kings also get different sprites.
----------------------------------------
Version 3.1
* [Extra] Regional sprites for middle eastern and asian monks.
----------------------------------------
Version 3.0
* Arson introduced.
* Arrowslits introduced.
* Gillnets introduced.
* Graphics for the new units and technologies.
----------------------------------------
Version 2.5.1
Buildings HP staggered per Age:
- House: 550 (I) --> 750 (II) --> 900 (III)
- Mill, Lumber/Mining camp: 600 (I) --> 800 (II) --> 1000 (III)
- Blacksmith, Market: 1800 (II) --> 2100 (III)
- Stone walls: 900 (II) --> 1800 (III)
- Stone gate: 1375 (II) --> 2750 (III)
----------------------------------------
Version 2.4
* Palisade Gate available.
----------------------------------------
Version 2.3
* Eagle Scout introduced as a predecessor of the Eagle Warrior.
* Cartography: instant research once the market is built.
* Language changes are now in a single .dll file.
----------------------------------------
Version 2.0
* Aztecs: Atlatl introduced.
* Britons: Warwolf introduced.
* Byzantines: Greek Fire introduced.
* Celts: Stronghold introduced.
* Chinese: Great Wall introduced.
* Franks: Chivalry introduced.
* Huns: Marauders introduced.
* Japanese: Yasama introduced.
* Koreans: Panokseon introduced.
* Mayans: Obsidian Arrows introduced.
* Mongols: Nomads introduced.
* Persians: Boiling Oil introduced.
* Saracens: Madrasah introduced.
* Spanish: Inquisition introduced.
* Teutons: Ironclad introduced.
* Turks: Sipahi introduced.
* Vikings: Chieftains introduced.
----------------------------------------
Version 1.5
* Onagers can cut down trees.
* Trade carts now have a smaller collision radius.
----------------------------------------
Version 1.4
* Transport Ships are available in the Dark Age.
----------------------------------------
Version 1.3
* Chemistry no longer slows down Mangonel/Onager projectiles.
----------------------------------------
Version 1.2
* Furor Celtica updated (HP boost reduced from +50% to +40%)
* Language: Goth bonus percentage corrected (from -25% to -35%)
----------------------------------------
Version 1.1
* Language: Fixed several incorrect percentages from the original tech tree.
----------------------------------------
Version 1.0
* Civilization bonuses updated
* Team bonuses updated
* Technology trees updated
* Technologies updated
* Building stats updated
* Unit stats updated
----------------------------------------
|
Pages: « First « 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
Bigbossbro09 |
Posted on 07/19/19 @ 05:07 PM
Tested it with updated AIs like Promi/Barbarian. It seems they now researches some techs like Eagle Warrior, some of the secondary Castle tech. Some AIs has this minor issue like WK only. As a result they might research sometimes but I think it'll get fixed. I reported them in AI Scripters Discord server. I hope that you will fix the IDs in future update and fix Goths Palisade Gate in Tech Tree.
Besides, are we close to get Water Balance of DLCs?
Another important thing to mention is mod does require Userpatch 1.5 instead of 1.0c. Because Siege Tower and some of the WK patches comes with it which this mod depended a bit.[Edited on 07/19/19 @ 05:08 PM]
|
AoC4ever
File Author |
Posted on 07/21/19 @ 01:16 AM
@Bigbossbro09
I have never liked the new water balance but I think it's time to add it (maybe in the next days). |
Bigbossbro09 |
Posted on 07/27/19 @ 09:39 AM
Found new issue. Mayans +1 Villager bonus not working |
AoC4ever
File Author |
Posted on 07/27/19 @ 03:28 PM
@Bigbossbro09
Fixed in version 3.5.1 |
Bigbossbro09 |
Posted on 08/07/19 @ 08:23 PM
So latest version adds Allied Vision at start? I say either make a separate version of this mod with Allied Vision or keep it same as WololoKingdoms/HD. Now there are Random maps that offers Allied Vision already.[Edited on 08/08/19 @ 12:10 AM]
|
AoC4ever
File Author |
Posted on 08/08/19 @ 07:07 PM
@Bigbossbro09
There are already two versions: this one, with spanish support (normal WK cartography) and the Voobly version with Allied Vision (english only). |
Bigbossbro09 |
Posted on 08/10/19 @ 07:29 AM
TBH, I would prefer Voobly version with Carto. There are now Allied Vision maps which brings Carto from Dark Age via RMS scripting. I suggest that either do two version on Voobly or keep it same as AoKH one. |
Bigbossbro09 |
Posted on 09/06/19 @ 01:30 AM
Can you update the mod with Palisade Gate and Siege Tower with a new hotkey set? WololoKingdoms(Userpatch) uses its own hotkey set. Which makes it having it's own personal hotkey set. I suggest shared same Hotkey ID set as WololoKingdoms mod does. |
AoC4ever
File Author |
Posted on 09/06/19 @ 10:15 PM
@Bigbossbro09
Hello. I would do it, but unfortunately the empires2_x1_p1 and gamedata_x1_p1 files do not seem to be responsible for modifying it.[Edited on 09/06/19 @ 10:17 PM]
|
Bigbossbro09 |
Posted on 09/07/19 @ 07:30 AM
According to TriRem and Jineapple from Siege Engineers discord. I heard just setting the hotkey ID works in Language file. I say just keep all those ID same. Like hotkey and other infos the way it is now in WololoKingdoms. Saying this because a lot of people have different custom Palisade and normal Stone Gate. It'll be helpful for them. Won't cause this Wonder issue. |
Pages: « First « 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 » Last » |
HGDL v0.8.2 |
Statistics |
Downloads: | 2,853 |
Favorites: [] | 11 |
Size: | 101.19 MB |
Added: | 04/10/19 |
Updated: | 01/02/24 |
|