Required Modpack (if not included with the download):
requires userpatch 1.5
settings required
- dark-age start
- standard resources at start
- any pop over 50
- any civilisation (supports WK)
It plays on standart land maps : arabia, arena, michi (...). It doesn't play LN and won't train any navy on water maps.
Gameplay
In open maps as flank, is goes for a classic flush (archers+skirms) and can build forward towers in certain conditions.
As pocket, It can go for a cavalry rush or FI eews, depending on the civ.
More conservative than my previous main AI (tribal_warrior), its priority is to develop its economy to reach imperial-age in a decent time.
In closed maps like arena or michi, it goes for a fast boom and loves the Unique-units.
Any comment is always welcome.
Have fun testing it !
Rating: 5
This AI is top level. On the settings it supports it is strong enough to challenge the best AIs out there. It becomes weaker on some strange maps and it has no support for a variety of weird maps, but I believe that its creator will not neglect at least the most common of those weird maps, especially since he has made a good forest nothing AI.