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Downloads Home » Single Player Scenarios » The Forest Kingdom 2 - Trouble at Home

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The Forest Kingdom 2 - Trouble at Home

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Build and Destroy
So it finally has come to this...

There's actually a second part to my first submitted Single Player Scenario (The Forest Kingdom 1 - In the Desert)

The story is set in Tolkien's universe. In a distant future after the ringwar in a land far away from Middle-earth which is called Dark Land or Southland (real in-universe continent actually). In this land which was untouched by the war of the ring and is detached from all events in Middle-earth a mighty human kingdom has arisen. The people live in relative prosperity and isolation. Some elvish settlements exist in the kingdom, which is largely covered by forests, but even they know the ring war as nothing but a legend from a faraway land.
The current king has grown old and has become weary of the monotony of his homeland. He has left the realm in search for unknown lands and the mysteries they hide. You are the Young King of the Forest who has recently succeeded his father as his return can not be guaranteed. Not everyone is pleased with this decision of your father. Two mighty lords, cousins to each other, have taken up arms as they believe you too unexperienced to rule. You will have to rally your forces and prove them wrong - this is where the scenario begins.

· If you should encounter any errors or glitches, please tell me and I will try my best to fix them.

· Simply extracting the .zip file into your game folder *should* work.

· This scenario goes well with beer and power metal.

· Tested on "The Conquerors v1.0c"

(This time it's actually a scenario file...)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design5.0
Hi there,ı have download your scenario and ı wanna send a rewiew to it.

Playing time;2 hours.
Version of the game ı have: Rise of the Rajas

Playability 3

Well,when we get started to scenraio is looks very cool with desining or other things but..Some of the triggers are damaged or broke.They're not working.Also when we started to game,nothing is happining.Just a few chats are appeard.And then player is starting to get confusing.There is plenty of quests.4 of them second 1 main and 2 primary.Well its hard to get the idea of the scenario when started.After ı play it about 2 hours ı dont get anything.Actually you need to explore the map a little.Or more and thats make game a little bit booring. [No offense please].

Balance 3

The enemy player is looks more fortified then user.There is 4 fishing camps and we can capture them for resources.But after a 2 or 3 minutes the bot is starting to attack to player.And you have a little army and there is a plenty of enemy around.The soldiers we have are easy to kill.But when we capure all of the fishing camps we get enough power to fıght with enemy.But until that we cannot fıght with him.

Creativity 4

Actually the game's creavitiy is great.Not bad and a good idea for the war.Getting a idea from an another game or film or anything else is not a bad thing but,the creativity and history and game is not so similiar.But they are not relevant too.A good idea ^^

Map Design 5

Map is actually the heart of any scenario.Working dirty and painting areas are important thing.And you do it hreat.Actually the first place we start is looking some simple.But the other where's is looking great.The water,city's and even trees and other units is looking very good.

Stroy/Instructions 4

Well story and game is really diffrent.Because the story diffrent from, age of empires.But ınstructions are explanatory and good.

A good scenario ı hope u can do more ^_^

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Map Design5.0
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Size:314.74 KB