My first fully-voiced scenario, it mixes strategy and role-playing elements. The map has places to explore.
Designed to be an easy map, the starting point has little danger of being attacked and overrun, allowing the player to build in peace and go dish out justice to the Dark Hordes.
PLEASE COMMENT & REVIEW!
NOTICE: The sound files have to be put in the Sound section of the Age of Empires II folder, under the sub-folder entitled Scenario. Otherwise the voice dialogue will be absent from the game.
Villager's dialogue updated so he sounds less wimpy.
Fixed Brother John's dialogue text.
Fixed the second mayor's dialogue text.
Added new dialogue for stone-gold merchant.
Added more time for various dialogue texts so you actually read them.
Fixed swordsmen purchasing triggers.
Changed serf and tradesmans' teams so the enemy does not treat them like combatants. Leo the Inventor had this problem early on and kept going kamikaze on the Dark Hordes.
Completed merchant triggers so he deals in up to 500 gold & stone, no loop that takes all of your stone for gold or vice-versa.
More trees near lumber mill.
More stone in starting area.
More gold throughout map.
Removed some mountains near the Dark Hordes camp so units don't get stuck so much.
Updated Leo's dialogue and gave it more time.
Instead of Brother John, Dario is informed of Bridgeford's perdicament via a messenger on horseback.
Changed ending dialogue & added text.
Fixed third objective so it doesn't appear at the scenario start.
Villagers at the abbey now walk to Dario after being released.
The guard greeting you in the first town moves towards you.
Updated the first mayor's dialogue.
Widened Leo's radius so people don't have to violate past social distancing to speak with him.
Added a flag that shows up near the mission's exit after all the objectives are complete.
The shallows by Brother John's abbey have a foot path now.
A village has been added across the river.
A ruined village has been added. Witness the devastation caused by the Dark Hordes.
The shallows near the abbey have a treasure chest with sound effects for those shiny, clinky coins. there is also a new footpath that will lead you there.
Added a foot path to the Dark Hordes' second camp.
Removed a few scenic rocks from the stone mine.
Removed extra characters used during testing and updated hints & scenario intructions.