A brand new Michi map script that I wrote specifically for Age of Empires II: Definitive Edition. Includes several biomes with new terrains and animals.
Michi refers to a a style of map where forest completely separates the players, preventing early rushes.
Supports FFA as well as any team compositions (including uneven teams) - just make sure to check the "team together" box in the lobby!
To install, place the "Michi for DE" folder into: C:\Users\YOUR_USERNAME\Games\Age of Empires 2 DE\NUMERIC_USER_ID\mods\local\
-redid all the forests mixtures to look more organic
-boosted all resource amounts
-changed forests to be fewer, but larger, clumps
-re-added rear edge forests (with other forests avoiding them, so trade should still be clear except for gold and stone which occasionally get in the way)
-minor changes to circle placement
-tweaked the resource distribution
-tweaked the forest mixing
-fixed an issue with straggler trees
-added AI info
-removed forests on the edge of the map (for player counts greater than 3) to facilitate trade routes.
-fixed potentially unfair relic and resource distribution
Critical update to fix forest generations after they patched the bug I was using