The goal of HyperRandom is to provide a lot of variation, while still making it reasonably fair, by providing the same variation for every player and by creating balanced map layouts whenever possible. HyperRandom will generate maps that seem similar to standard maps, but does so totally at random.
HyperRandom is not like MegaRandom. There is no pack of several hundred individual maps to choose from. It is one giant script that generates many types of maps by varying key parameters.
You can customize HyperRandom to your own preferences, by commenting or un-commenting definitions at the start of the script. For example, if you don't want water maps, all you have to do is un-comment /* #define NO_WATER_BASED_MAPS */ and then save it as a custom map name, so you don't conflict with others online. I can add more options for this if people request them.
I provide two presets:
ZN@HyperRandom has most of the random features enabled, at the cost of making things possibly less fair, and certainly less predictable.
ZN@HyperRandom-Lite disables certain randomizations in an effort to provide an experience that might be more suitable for competitive gameplay, and more aligned with the standard maps. You won't share islands with enemies, map resources and starting units are standard, there is no water elevation, etc.
This map script should run on ALL versions of the game
AoC, AoC+UserPatch, WololoKingdoms, HD Edition with and without DLC, and the Definitive Edition.
The biomes will look best in the Definitive Edition, because there are more terrains to choose from.
To play, look for ZN@HyperRandom and ZN@HyperRandom-Lite in your custom map styles.