The great Nile River gives life to countless settlements; south of Egypt most are heathen or follow the teachings of sects so dubious and obscure that they are little better. However, rumours persist of a glorious Christian kingdom somewhere upriver and that is the place which Julianus the Monk is searching for. He will not find it today, but he will find a wealthy trading city that sits in the bend where yet another tributary flows into the principal river.
This is an entry to the second round of the map design contest hosted by ZeroEmpires.
"Somewhere on the Nile" is Julius' first attempt to create a definitive edition map in the style of the popular PTC series. The result is extremely convincing. Although the designer did not spend as much time on this map as he does for the regular contests, the overall composition is of excellent quality. The largest part of the map is filled by a wonderfully designed African settlement, which is surrounded by a lovingly designed landscape. The shore design is particularly well done. It is not easy to design a river course through a desert-like region, but Julius has succeeded very well thanks to the skillful use of shallows and a few, but carefully placed GAIA objects. The waterfall, which is located in the north of the city, should also be emphasized as a particularly clever design delicacy, especially the integrated cliff trick, which is based on the use of a hidden building from the African architecture set. The watermill to the right also needs to be mentioned: Here too the author has created a clever, novel composition.
Conclusion: Of course "Somewhere on the Nile" is not the most ambitious work by the author, but the map captivates with its simple elegance, which only a very experienced designer can achieve.