This is one sweet production! - Even if I do say so myself! :)
The title of the Scenario is The Hill. The setting is feudal Japan. This is version 1.2
Kitabatake has been treating his people in the surrounding fiefdoms poorly and much resentment is felt amongst the people. They have chosen you as their great hope and wish that you dispatch Kitabatake and his following of elite warriors. Siege Kitabatake's impregnable city upon 'The Hill', and leave none under his command alive!
Much eye candy has been added with great attention to detail. This is not another one of those maps with 'ridiculess' and bizzare 'rubbish' all over the place. - Maybe you know what I mean? :)
This scenario comes complete with a:
* Readme file (Contains author info, installation info and version number info etc)
* Map file (Of course)
* 3 seperate AI scripts corresponding to the three factions within the computer's (Kitabatake's) army.
These are (Kitabatake.per/ai, Kitabatake Elite Guard.per/ai & Kitabatake Militia.per/ai)
This version (1.2) features updates to:
Readme.txt - Michael Ricketts now has a mention here for scenario testing.
Kitabatake Militia.per - Militia personality file
Kitabatake.per - Kitabatake main force/population
Single Player The Hill (1-player maximum).scn - (Map file)
Enemy soldiers now no longer get 'stuck' along the south shore line due to excess sheep.
Kitabatake Militia now improve their skills and weaponry as game time increases.
Kitabatake Militia now produce and attack with a more complete range of combat units.
Resources (gold & stone) along the south land mass have been decreased to encourage "forward" advancement.
Random taunt messages from the computer have been altered and more added.
Better strategical placement of enemy military buildings.
The computer will now sell excess resources to buy needed resources for military use and civilian use.