Since AIScripters is down I will submit my AI here.
For AoC copy all files to (game directory/AI)
For WK copy all files to (game directory/Games/WololoKingdoms/Script.AI)
This AI supports the following settings:
Version: 1.5 or WololoKingdoms (not DE yet*)
Game Type: Random Map (main focus), Wonder Race, Death Match
Civ: All including WK civs. Will make a reasonable attempt to play modded civs as well.
Map: Any reasonable (no specific support for forest nothing or migration)
Teams: Yes. Stronger in team games than 1v1.
Difficultly: Hard grants a fair game (~1500 voobly), recommended for most players. Hardest gives the AI a +20% advantage and is recommended for very good players (~1650 voobly). Difficulty can be fine tuned within games with 200 and 199 taunts.
- Supports a wide variety of games and mods.
- A new building system allowing some building walls and team stone walls (works better on WK)
- A wide variety of strategies (particularly on original 18 civs)
- Will coordinate pocket/flank strategies and help and will also occasionally set up slingshot strategies.
3-6: Request resource.
31: Request attack.
38: Request sling.
48: Inform AI that it will be slung.
199: Decrease difficultly.
200: Increase difficultly.
222: Request help (in general).
249: Chat current resources.
250: Chat current strategy.
Flare: If 1 stable strategy is chosen, will move knights to specific position for defense (2 stables focuses on raiding enemy.
*With some small changes, this AI could easily be ported to DE, but I don't have enough disk space to test it and it apparently gives errors. If you do make a DE version, please contact me instead of uploading it somewhere.
at islands and team battle Ulysses AI should make trade cogs instead of trade carts
i enjoy to see how does the AIs fighting against AIs
TRiBaL_Warrior, Barbarian, Juggernaut, Pharaon and UlyssesWK AIs
all much stronger than the default AI awesome