Description
This is the Throwing Axeman from Definitive Edition converted to Age of Empires II.
The unit have separated shadows, so on data, you need to copy original graphics ids to use as shadow, I teach this in the second tutorial.
Units converted from AoE2DE have no blood, because it is an effect.
Hello fknabyss! I think that you can combine all follo-up sprite files converted from AOE2DE into one, or there'll be too many single unit slps in download list.
katsuie
Posted on 03/19/20 @ 11:21 AM
Thank you for this tutorial, now i know how to fix blue ^^ xD
dontstayafk
Posted on 03/19/20 @ 08:56 PM
Ok WAIFor, I understand, but I don't intend to do many others, this was just because of the updated tutorial.
If it is possible to delete other files I would like to unite them all.
Very good katsuie! I believe that only the shadows need to be inserted, I think that in the case of constructions, it is not necessary to check the "Split Shadows" box in the Generate Data Graphics part of the conversion, as they do not use selection mask.
katsuie
Posted on 03/21/20 @ 05:59 AM
here the .drs if you want some building (at the end of slp):