Hidden Death is a build and destroy scenario with a hint at fixed force;however you start with villagers and 10k all resources, so it really doesnt count as FF at all.
Your supposed to navigate through a maze, after which you join your 2 allies to fight the 3 enemy bases. Theres no good way to do this as the enemy is stocked up on siege onagers, monks, and longbows. You would be well advised to simply tech up to bombard cannons and clear the forest out that way. The enemies are actually seperated from your allies so they wont be in an danger unless you open up the forests with siege onagers...which oops, you cant make. Be carefull to keep the two you start with alive.
There is some lag, right from the start.
Prepare to play on mute. The AI will spam tribute resources for several minutes at the start.
The game may appear difficult at first glance, but there are some big issues. First you have deathmatchx2 resources in castle age start. Its easy to have bombard cannons and push forward to begin wiping out the B&D enemies. The red player has a B&D base but he has been given hundreds of units, pop capping him perpetually. Most of these units are locked inside forests. Your allies are walled off from the enemies with forests coating palisades, so they will never get through until you break them open. And your allies will help you win so easily when you do, and well you dont even need them in the first place really.
The bright point here is the enemies launch a fierce and 2v1 defence of the initial base when you choose to attack. But they quickly faded and after all with 15k stone its easy to castle push. After red loses his mobile troops not trapped in trees, he is helpless and the other 2 enemies didnt have much to offer.
Its enough to differentiate itself from a random map certainly but its not much beyond that.
Map Design 2
Its a 2v2 black forest random map.
Its the bare minimum of objectives combined with hints. There isnt really a story.