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Downloads Home » Single Player Scenarios » DTS20 - The Fountain of Youth

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DTS20 - The Fountain of Youth

Author File Description
MrMew
File Details
Version: Age of Empires II: DE
My entry to the 2020 Defend the Spot contest. I may have run out of time to balance this scenario, so it'll probably be too easy or impossible, but the more the merrier eh?

So you've found the Fountain of Youth have you? Well you better prepare to defend your lives if you wish to claim its knowledge, power and treasure.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Mighty Myrmidon
Rating
2.2
Breakdown
Playability2.0
Balance3.0
Creativity2.0
Map Design3.0
Story/Instructions1.0
Playability: 2
This was initially exciting, but the eventual experience left me feeling a little disappointed that it didn't go anywhere more interesting.

Balance: 3 The balance was ok, if perhaps a little too simple. There was a constant stream of enemies, which could all be easily dispatched by parking in a chokepoint and shooting them all in the face. There was some incentive to make forward progress to hunt down the guardians, but on the whole, it was pretty easy.

Creativity: 2 This scenario had an exciting premise, but I found myself wishing that more was done with it. The actual game just involves shooting a few enemies and moving from one side of a room to another. If there were some mechanics tied to the Fountain of Youth or more interesting objectives and meaningful choices, that would have gone a long way towards making this a much more exciting scenario.

Map Design: 3 The map is tiny, but the decorations are mostly well done. There is some nice use of "statues" and walls that open and close.

Story: 1 There was not much for story and the instructions could have been a bit clearer as to how the player can progress.
HockeySam18
Staff
Official Reviewer
Rating
3.0
Breakdown
Playability3.0
Balance3.0
Creativity3.0
Map Design3.0
Story/Instructions3.0
Playability: 3

Step into the boots of Spanish adventurers seeking the Fountain of Youth! Upon locating it within a temple, the spirit guardians, offended, trap the prospectors and unleash all manner of guardians to eliminate them. The temple provides many obstacles and crumbles over time, changing the conditions slightly, but as a whole offers little strategic depth. It is a short and simple mission that is executed decently well, but is somewhat linear and in some ways does not work as intended; enemy units enter the temple by two avenues, but by remaining on one side it is possible to avoid confronting one half of the enemy units, which are subsequently cleared after each wave. This lack of polish detracts from the strategic depth of a rather average experience: the gameplay is generally somewhat monotonous: plonk all of your units in a spot, protect your monk, and watch the enemy units die while ensuring that you eliminate each guardian.


Balance: 3

The balance of the mission is actually rather decent, although as aforementioned it is possible to exploit the setup to not have it work as intended. Nevertheless, the diversity of enemy units that flood the player’s way demands a certain level of troop management, and players will find themselves required occasionally to adapt to changing circumstances.


Creativity: 3

The setting and its depiction demonstrate a decent level of creativity, and some effort has been invested in order to ensure that the playing experience will evolve slightly. However, as the entry is simultaneously slightly proficient and deficient, an average score was deemed appropriate.


Map Design: 3

The author’s depiction of the inside of a temple is actually quite decent and makes deft usage of some of the resources that the Definitive Edition has to offer. An indoor temple fountain and its passages are an interesting setting for a DtS, and to a point the map design complemented the gameplay; however, the scenario suffers from a lack of ambition that has its roots in the extremely small-scale design, and in this category is overall above average, but only slightly.


Story/Instructions: 3

This was definitely a weakness of the entry. While the instructions are clear, the player is thrust into the mission with minimal context and there is little done to advance the plot or to conclude it. As a whole it is functional, but merely that, and the lack of commitment to the narrative detracted from the atmospheric value considerably.


Additional Comments:

A decent but small-scale work, this entry draws interest as to what the author could achieve with a somewhat more ambitious project!

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Rating
2.6
Breakdown
Playability2.5
Balance3.0
Creativity2.5
Map Design3.0
Story/Instructions2.0
Statistics
Downloads:29
Favorites: [Who?]0
Size:19.57 KB
Added:04/30/20