Fall of Constantinople (1453 AD) is a early blacksmith submission from 99 delivering a fixed force scenario in which the player leads the turks against the famous city. This scenario does fall short in comparison to several other scenarios covering the same topic and even the ES scenario in the barbarossa campaign(or the siege from the Attila campaign) would be a much better recommendation. Infact a nearly identically named scenario by shaytana had already been released a month earlier with a review rating of 4.4
The player is given undisputed control of the sea, and a cannon galleon fleet with which to reduce the defenses. Not only is this unrealistic, as the ottomans didnt manage to take control of the sea until the very end but also boring as the fleet could operate with impunity. As for the city assault itself, it was fairly straightforward FF except the player was only given a single trebuchet which made it tedious and slow to kill the many bombard towers. Annoyingly the transports provided could hold only 5 units which made transporting your army more difficult for no reason.
Initially rating the map a 2, i had to bump this down to a 1 as the scenario proved quite insanely difficult. This is not because the enemy is strong, indeed they put up a fairly feeble resistance on hard. However the player simply has a terrible army for such an assault, with only a single treb and the AI can whittle down your forces with a stream of monks and jannisaries themselves(yes,despite being byzantines themselves, the enemy fields many jannisaries, more than you infact) if you ever lost the trebuchet, you will have to restart the scenario. And those byzantine towers\castles sure take a long time to pound down with that 40% HP bonus. Infact i decided not to try finishing the scenario as i believe you would need 2-3 hours minimum to finish them off. Im not even sure its possible, as the enemy seems to be in B&D mode with villagers gathering resources and training units. There is no difficulty mechanics, no difference between hard and easy.(except that the AI is naturally dumber on easiest i suppose. But you receive no extra units)
As mentioned before, this map has been covered many times before, and even in other games from AoKTC. This map did nothing to differentiate in any way from the pack or indeed any heavily fortified AI city the player might encounter in a typical B&D or random map. There is no trigger work to speak of except for a few dialogues.
Map Design 2
The map design was initially acceptable, with a pleasant starting area. However the sea was entirely deep ocean with no mixing whatsoever, and the enemy city was fairly nondescript. Making good cities in AoKTC is very difficult, and this one is actually fairly acceptable. What dragged it down was the large areas of undetailed road and deserts, which should have had palm forests sprinkled in.
There was no mission description, hints, scouts or history section whatsoever.
Final thoughts: if you like the scenario topic, do a search for ''Constantinople'' on the blacksmith and select any of the higher rated ones. Amazingly this scenario has nearly 3000 downloads.