This is a scenario that uses unit movement combined with audio triggers to randomize (within certain parameters), the playing of audio samples. The general idea is that there are thirty-one audio samples grouped into three sets that trigger each time the one or more of the ten on-screen units move onto trigger areas. I've also included switches that can start and stop the units, change their speed, and shut off any of the three sample sets.
This was as much a music project as a project in light programming of one of my favourite games. My intention was to create a kind of self-generating music. Even though it uses pre-recorded samples, the scenario makes the decisions as to when to play them, thus creating variance in the narrative.
Once you've tried it out, feel free to load up your own samples. Would love to hear other things thrown into this little machine or even tweaks to allow for more variance.
This scenario uses Immobile Units AI GOLD (by Zanzard Lothar) mostly to prevent Player 2 from resigning.
P.S. I have all 3 DLC installed but as far as I know this scenario uses only material from The Forgotten. Let me know about any compatibility issues.