This is an highly experimental project.
I have written some Python code to help me distribute the lands according to a fractal pattern.
each iteration of the fractal represents a different terrain.
the players are placed outside the fractal and have to move inside the fractal to defeat the enemy.
player lands and non-player lands are connected by shallows.
tiny maps have 2 iterations, ludikris maps have 4 iterations and the rest got 3 iterations.