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Downloads Home » Mod Packs » Massive rebalance mod 1.2

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Massive rebalance mod 1.2

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Version: Age of Empires II (2013)
some features from this mod:

- counters work as they supposed to (skirmishers vs. archers, pikes vs cavalry)
- siege improved (range, attack, blast radius)
- all projectiles affected by balistics, projectile speed improved ( by Keisari Tapsa)
- ships improved (attack, hp, blast radius for demo. ships, fire ship bonus vs. buildings)
- farming improved (horse collar an heavy plow increase gather rate but not owerpowerded)
- trade units improved, water trade better than land trade
- defences improved, highy recommended to use siege to storm them or else you pay high price
- unique units improved (teutonic knight, jaguar warrior and catapract excells vs. infantry while tarkan, woad raider and berserker vs. buildings...)
- monks more useful ( improved hp, cost, all civ's get redemption, nerfed conversion time)
- chinese monk aka shaolin have more speed and HP ( by Keisari Tapsa)
- monk with relic can walk on water ( by Keisari Tapsa)
- animals improved
- natural resources improved
- unique techs from forgotten merged together and available at castle age (garland wars give infantry +4 attack, skirmishers get +1 range, +1 attack)
- all civs. that don't get bombard cannon get siege onagers (balance reason)
- franks get 20% hp on cavalry and bloodlines, have hussar
- byzantines get masonry
- aztecks get galleon, too weak on water
- cavalry better vs. archers, siege
- transport ship can carry 15 units
- ranged siege weapons and cannons deal pierce damage
- and many more...
- 1.2 version: some balancing to siege, cavalry, defences and unique units
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HGDL v0.8.0

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