Icy Doom is a B & D, which plays like a FF. You play as the British, blue against the Franks, red.
PLAYABILITY: You win after '200 years' with victory condition standard, starting with a wonder in Castle Age. Your initial army is numerous enough to take the challenge defeating your enemy before the 'years' pass. In addition, you start with four monks, a monastery and six relics in your base while five relics are in different locations, probably not for your enemy who starts in the Dark Age without any monk or monastery. Player 1 has fields in the base, nearby enough wood, plenty of gold and stone while your enemy has some fields, but the wood is too far away and there is no gold or stone in his vicinity. To avoid any enemy attacks on your fort, you also start with a wolf pack, 13 wolves and 2 Ornlus in your enemy's base. 1
BALANCE: There is no challenge; player 1 cannot lose the game. 1
CREATIVITY: The map design shows sparks of creativity. 2
MAP DESIGN: The map consists of editor green grass, ice and water, no elevations, but some cliffs. The walls were not square, which is good. 2
STORY/INSTRUCTIONS: There is no story, no objective; it is a blank introduction screen. 1
IN CLOSING: The scenario is not suitable to play as it is.