Age of Kings Heaven
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
AI Files
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » AI Files » Forthwind.AI (v 1.1)

Download File Post Review Post Comment

Forthwind.AI (v 1.1)

Author File Description
ScreamingKoos
File Details
Version: Age of Empires II: DE
Required Modpack (if not included with the download): Definitive Edition Only
Hi there!

*I present to you the second release of this AI! Version 1.1. LOTS of fixes!

Don't be completely blown away, this AI plays maybe like 1000 ELO give or take a few hundred points, but it may be a challenge for the average player!

As explained in the description, this is a Random Map AI that is built for AOE2 Definitive Edition. It originally was built for AO2 HD some years ago, but has since been updated!
(Currently only supports DE).

All of the barebones information about this AI is in the readme file attached in the download, but for all of you who question this "new" AI, allow me to summarize:

FEATURES:

- Can play 1vs1's or in team games well (utilizes pocket, or flank positions).

- Has an array of strategies for every age. It utilizes different strategies everytime, such as scouts or eagles in feudal age, to knights or crossbows in the castle age and beyond!

- Uses some of the new units in DE (like steppe lancers, battle elephants, and slingers).

- Can play all land maps, including nomad and MegaRandom maps very decently! Mixed water maps are supported too.

- Responds to some taunts like request for resources, attack now, stop attacking, strategy change etc...

- Uses some userpatch features (basic ones, I'm still learning!) This includes the AI retreating from TC fire, tower, or castle fire (sometimes... ugh haha).

- Can play most settings

If you're looking to spice up your AOE2 DE experience, then give this AI a try!

I want to truly thank ai.scripters, promi, and many other scripters out there for their AI work. Without them this AI would not have been possible!

Thank you to all the players that play tested this AI over the last 6 months or so with me. Many of your suggestions were even implemented into Forthwind! One suggestion was the resign chats.

It currently has 15 different resign chats now, all intended to be humorous of course.

Thank you all! And as always...

GL HF!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
ScreamingKoos
File Author
Hi Everyone,

I forgot to include that I will be regularly updating this AI as much as I can. Check back monthly-ish for new features and improvements!

Version 1.1 (or release 2) will be coming out soon, Stay tuned!

;============Some new features include:

- NEW NOMAD FEATURE: Forthwind will now micro sheep back to his TC and not abandon them like Ai's typically do in nomad games.

- Market and fortification taunts have been fixed! (taunt 50 and 52).

- NEW strategy and unit taunts have been added and current ones are now properly working.

- Arrow dodging micro has been improved! (scouts and drush militia will now avoid enemy TC range in early game).

- LOTS of bug fixes and MORE to look forward to!

;============

I'll be including a new update.txt file that describes all changes with each new update in detail.

Thanks for checking out my Ai!

- ScreamingKoos

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Statistics
Downloads:37
Favorites: [Who?]0
Size:83.98 KB
Added:01/02/21
Updated:01/18/21