Well, this is my first scenario, hopefully if it is any good it will develope into a full blown campaign.
Although not set in the real world there are several descriptive pieces to conjure up this new place in your head. This scenario was no designed to be for experts only. Indeed almost everyone will complete it first time! The point here is the storyline, the fact that this situation which you thought only minor is about to spiral out of control. There are a few nice triggers and set pieces, although one is quite confusing (When the house appears, walk up to it and you'll go inside). Otherwise I welcome and constructive comments, if not this will die here! Thanks for your time and download! Any questions comments, you will find me as Llanowar_1 in the Microsoft Gaming Zones AoE1 or 2 rooms!!!
I like the storyline, but the scenario is way too easy. I was victorious before I had even explored 50% of the map. The foes were minimal, and as soon as I discovered the house, and freed the two characters, it was over, in under 15 minutes. It is an interesting story, but the content of the scenario needs to be worked on. Check the spelling too.
Keep at it, and I think it could turn into a nice campaign.
Angel Park Official Reviewer
Posted on 09/22/00 @ 12:00 AM
This is one of the most easy scenarios I have played probably made by a newbie at map making. You're suppose to be in command of an area that was taken over and have little villages/outposts all over the land but than one of them doesn't report. So you start with a small army and travel around in the woods trying to find the small outpost. Really there is at least 2 ways to get there. At random points of the map there are a few feudal enemy units but are all nothing to your Imperial army.
What the author has to learn is that a good scenario is a hard scenario where the player must think of strategies and plan their next move also to test it themselves for example their intro bitmap didn't work because he had used the wrong colors.
Finally the map was just woods with small paths, you don't build anything, its way too easy to beat, but they had a story not like most and the ending left me thinking.