a totally defective scenario with no value, whatsoever!
Insane_Fireball (id: Insane Fireball)
Posted on 09/22/00 @ 12:00 AM
This is a blank map with about 2 triggers that demonstrate creating and moving villagers with triggers. There are also some cacti.
He might want to add a story, instructions, some trees, water, etc. I hope that this author will make a better next scenario.
[Edited on 11/19/08 @ 04:01 PM]
Tanneur99 Official Reviewer
Posted on 05/06/03 @ 12:00 AM
Rating
1.5
Breakdown
Usefulness/Novelty
1.5
Quality/Instructions
1.5
The utility shows spawning villagers.
USEFULNESS/NOVELTY: Dancing is not useful failing in its primary goal to show a dance effect with triggers. However, the utility has some merit for a no pop limit scenario. Apart from the fact that only male villagers spawn, it has no resemblance with dancing; there was not even a music file. The scene becomes an unconscious comicality when the comp places the town centre of player two near the dancing floor... spawn point. The idea to show dancing with AoK is new and creative; it is the first but does not work. IMO, a creative idea failing in its realization does not deserve a high rating but I give a mark up. 2
QUALITY/INSTRUCTIONS: The utility is of low quality, you watch villagers appear until they block their spawn point. The objective is to show a cinematic with the villagers joining to dance in the circles done with cacti on a flat grass 1 map missing the triggers for a dance effect and you control your units. If the author had not called his scenario "Dancing", I would not have guessed its goal. The instruction screen is blank and there is no text in game to explain Dancing. The author's description reads, "This is not a normal scenario. It gives an example of using triggers for "mad dancing". Enjoy!" which is misleading. 1