This was just a scenario I dreamed up one day, so I decided to do it! By the way, I can't remember so in case it isn't in there, the objective is to destroy
the enemy town center, and the lack of building space was intentional! Watch for all of my upcoming campaigns and scenarios!
The author did not play test this scenario; it is unplayable in its actual form, an alpha version but has an interesting concept. You start with a monk and a randomly placed enemy on an island, have to convert a villager, hermit, and build up. Unfortunately, you have no resources to start and original AoK does not give you extra resources on hardest be it 2.0 or 2.0a. In addition, the second enemy on the mainland does not build up due to missing resources in the vicinity. He has forage bushes, wood too far and no stone or gold. While we remove unplayable files, I left this one as it gives a good game play with only a few changes. Give 275 wood and 100 stone to player 1, place gold, stone, some trees near the town centre of player 2, a lumber camp next to the forest and a relic or two on the mainland and enjoy.