It was a time of war. It was a time of heroes. And of these heroes, only one held the future of Europe in his hands. This man, who gave his all for what he believed in, lost everything: home, friends, and dignity. And yet, in the midst of being known as a traitor to one side of a war, he became known as a hero to the other. In love and war, anything goes, and Roland was determined to fufill that saying for a cause that he knew was just. In doing so, however, he would risk everything that he held dear to him... and would gain the honor and respect of thousands.
||Age of Kings 1.0
Only you hold Roland's future in your hands. You decide what happens, when it happens, how it happens, and why it happens. You control destiny in your hands.
I would like to thank all of my playtesters:
Demolition Ship Captain
Ingo van Thiel
To install, extract all files into your "Age of Empires II" directory. All files will automatically go to the correct folders.
|Author||Reviews ( All | Comments Only | Reviews Only )|
To begin with, I am not a fan of puzzle scenarios. Usually I avoid them like the plague. Consequently, you can imagine how terrific "Roland's Quest" must be if, after an early episode of frustration, I found myself grinning with delight, tickled by the twists and turns, and at times laughing out loud at the surprises the Rasher has in store for us. He keeps us moving back and forth through a landscape crammed full of treats with a nice balance of problem types. Sometimes you're hunting for friends, sometimes you're building up forces, sometimes you're analyzing your resources to see exactly what single key building you can construct and where it should go. I became so enamored of the gameplay that I began to feel I'd be a jerk if I didn't give it a perfect score. I had small criticisms of various aspects of the game, but none of them alone warranted taking off two-tenths of a point --- until I ran into two bugs: There's a point where Roland can be killed, but the game doesn't stop, and another where a minor character can be killed but he still talks to you. And yet -- yet, I'd have felt like I was nitpicking if these were the only faults I saw in it. But there are two more I feel I must mention: First, the landscape. Yes, it is full of delights, but in this designer's humble opinion it is just too over-crammed with illogical plant and cliff placements to be visually satisfying. Now -- if the Rasher had told us this was a fantasy or magical world, that'd be different. But his story has us engaging with the English Army, the French Army, and the city of London. Real world kingdoms need to look more like the real world, and not have floating cliffs, for example. Secondly, the story. Rash has gone to great lengths to set up an emotionally-engaging prologue about friendship and betrayal. But the actual gameplay has nothing to do with the story. If Roland has to get these secret plans to his friends in the revolution, wouldn't the clock be running? Wouldn't the NPC's talk about the oppression they're suffering under, or the impending uprising? In the end, however, I only took a point off playability, because of the two trigger bugs. Alas, the rating system doesn't allow me to rate triggers on their own merit. Great work, Rasher! Everyone: download this baby now and settle in for a long night of RPG fun. More than anything else, "Roland's Quest" reminds me of King's Quest at its most delightful. Move over, Roberta Williams.